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Fuentes Militia
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GCT Black OPS
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Cult Of Crows
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INFANTRY
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MECHANIZED
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COBRAS
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ENGINEER & SAPPER UNIT
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INFANTRY
Unit description: Military unit, specialized in guerilla warfare that helped General Fuentes to overthrow the government. After fighting and defeating government forces against all odds in 2019, they have proven their skills as a top tier infantry unit.
Primary Objective: Gain and keep control of the AO by capturing key infrastructure. Aid friendly units in locating and retrieving nuclear warheads. Perform large scale attacks on enemy forces and fortifications.
Armband: Red
Armband marking: Player Number
Uniform types: Flecktarn, DPM, Partizan, Flora, OD (Od, Od-Gorka, RG), Woodland (US, PL, CCE), Kryptek Highland, Nomad, Mandrake & Pencott Badlands, Sandstorm, Greenzone, M95, Australian DPCU, Belgian woodland, Tigerstripe, M05/M91, Surpat and Tropentarn.
Armament: Small arms, assault rifles, snipers & machine guns
Unit type: Infantry
Game style: 75 % Offensive
Unit Size: 3-5 Companies
Unit special requirements: This unit is not allowed to bring vehicles
Base logistics: Tents/shelters, toilets and drinking water. Base will be shared with other friendly units.
Special rules: This unit will have access to Mobile BAAS (Berget Anti-Air System).
Players in this unit are not allowed to wear a Ghillie Suit.
This unit does not have access to mines, and cannot place mines, however Infantry Engineers can defuse them.
Primary Objective: Gain and keep control of the AO by capturing key infrastructure. Aid friendly units in locating and retrieving nuclear warheads. Perform large scale attacks on enemy forces and fortifications.
Armband: Red
Armband marking: Player Number
Uniform types: Flecktarn, DPM, Partizan, Flora, OD (Od, Od-Gorka, RG), Woodland (US, PL, CCE), Kryptek Highland, Nomad, Mandrake & Pencott Badlands, Sandstorm, Greenzone, M95, Australian DPCU, Belgian woodland, Tigerstripe, M05/M91, Surpat and Tropentarn.
Armament: Small arms, assault rifles, snipers & machine guns
Unit type: Infantry
Game style: 75 % Offensive
Unit Size: 3-5 Companies
Unit special requirements: This unit is not allowed to bring vehicles
Base logistics: Tents/shelters, toilets and drinking water. Base will be shared with other friendly units.
Special rules: This unit will have access to Mobile BAAS (Berget Anti-Air System).
Players in this unit are not allowed to wear a Ghillie Suit.
This unit does not have access to mines, and cannot place mines, however Infantry Engineers can defuse them.
MECHANIZED
Unit description: Armored mobile mechanized unit consisting of light and medium armored vehicles.
Primary Objective: Spearhead assaults, capture key objects and provide HQ with Armored transports of personnel and captured nuclear warheads. Support friendly operations during attacks and defenses by transporting troops in and out of the AoR.
Armband: Red
Armband marking: Player Number
Uniform types: Flecktarn, DPM, Partizan, Flora, OD (Od, Od-Gorka, RG), Woodland (US, PL, CCE), Kryptek Highland, Nomad, Mandrake & Pencott Badlands, Sandstorm, Greenzone, M95, Australian DPCU, Belgian woodland, Tigerstripe, M05/M91, Surpat and Tropentarn.
Armament: Small arms, assault rifles, machine guns & heavy support weapons.
Unit type: Mobile, mechanized
Game style: 60% Offensive
Unit Size: 1 Company
Unit requirements: To be able to book a ticket to this unit you will need to bring your own vehicle or have a seat in your friend’s vehicle. All vehicles in this team must be equipped with the BAVS 3.0 or later (more info in rules).
All vehicles has to be approved by Berget Events by sending a photo and description of your vehicle to [email protected] before the event. All vehicles need to be checked in and recieve its own ID number in the safe-zone, the unique ID number will be placed on the vehicles windshield by Berget Crew.
Base logistics: Tents/shelters, toilets and drinking water. Base will be shared with other friendly units.
Special rules: This unit has access to 20mm anti-air cannons(BAAS) as well as anti-aircraft missiles depending on the outcome of missions and objectives
Cars need to be OD, Green, Desert, Black or totally covered in camouflage net. Players need to mount their cars with turrets and roof mounted weapons like machine guns m249, M60, M2HB or MK-19 or TOW. Contact BE for more info.
Players in this unit are not allowed to wear a Ghillie Suit.
This unit does not have access to mines and cannot place mines, but mechanized engineers can defuse them.
Primary Objective: Spearhead assaults, capture key objects and provide HQ with Armored transports of personnel and captured nuclear warheads. Support friendly operations during attacks and defenses by transporting troops in and out of the AoR.
Armband: Red
Armband marking: Player Number
Uniform types: Flecktarn, DPM, Partizan, Flora, OD (Od, Od-Gorka, RG), Woodland (US, PL, CCE), Kryptek Highland, Nomad, Mandrake & Pencott Badlands, Sandstorm, Greenzone, M95, Australian DPCU, Belgian woodland, Tigerstripe, M05/M91, Surpat and Tropentarn.
Armament: Small arms, assault rifles, machine guns & heavy support weapons.
Unit type: Mobile, mechanized
Game style: 60% Offensive
Unit Size: 1 Company
Unit requirements: To be able to book a ticket to this unit you will need to bring your own vehicle or have a seat in your friend’s vehicle. All vehicles in this team must be equipped with the BAVS 3.0 or later (more info in rules).
All vehicles has to be approved by Berget Events by sending a photo and description of your vehicle to [email protected] before the event. All vehicles need to be checked in and recieve its own ID number in the safe-zone, the unique ID number will be placed on the vehicles windshield by Berget Crew.
Base logistics: Tents/shelters, toilets and drinking water. Base will be shared with other friendly units.
Special rules: This unit has access to 20mm anti-air cannons(BAAS) as well as anti-aircraft missiles depending on the outcome of missions and objectives
Cars need to be OD, Green, Desert, Black or totally covered in camouflage net. Players need to mount their cars with turrets and roof mounted weapons like machine guns m249, M60, M2HB or MK-19 or TOW. Contact BE for more info.
Players in this unit are not allowed to wear a Ghillie Suit.
This unit does not have access to mines and cannot place mines, but mechanized engineers can defuse them.
COBRAS
Unit description: The unit is a flexible, highly trained and rapid light infantry unit specialized to be deployed against any given target. Like the animal from where their name comes, they hit fast and deadly with pinpoint accuracy.
Primary Objective: Locate missing nuclear warheads. Fight Guerilla warfare against enemy forces during all hours of the day by performing ambushes on enemy units and structures. Identify and assassinate or capture high ranking enemy officers.
Armband: Red
Armband marking: Player Number
Uniform types: Flecktarn, DPM, Partizan, Flora, OD (Od, Od-Gorka, RG), Woodland (US, PL, CCE), Kryptek Highland, Nomad, Mandrake & Pencott Badlands, Sandstorm, Greenzone, M95, Australian DPCU, Belgian woodland, Tigerstripe, M05/M91, Surpat and Tropentarn.
Armament: Small arms, assault rifles, sniper rifles, support weapons & heavy weapons.
Unit type: Specialist unit
Game style: Milsim
Unit Size: 1 Company
Unit requirements: This unit is not allowed to bring vehicles. Previous Berget MILSIM experience or equal is required. Good physical stamina and wildlife/hiking experience, equipment to be self-sustaining at least 75% of game-time when operating in the area.
Base logistics: Cobras will need to be able to survive parts of the game without any logistics provided by BE. Fresh water will however be provided to key objective points for security reasons. Players are allowed to bring own small green/black tents.
Special rules: This unit is not allowed to bring vehicles
This unit will have access to Reaper Drones.
There will be a special selection process & interviews pre-game (January 2020). By booking a ticket to this unit there is no guarantee that you will be selected to Cobras. You are however free to join any of the other units if you fail to make the cut. All players in this unit need to bring both black beret and black balaclava to be used in some missions of the game.
Snipers with sniper or heavy sniper classed weapons and their spotter are allowed to have ghillie suits.
This unit has access to a limited number of mines.
Primary Objective: Locate missing nuclear warheads. Fight Guerilla warfare against enemy forces during all hours of the day by performing ambushes on enemy units and structures. Identify and assassinate or capture high ranking enemy officers.
Armband: Red
Armband marking: Player Number
Uniform types: Flecktarn, DPM, Partizan, Flora, OD (Od, Od-Gorka, RG), Woodland (US, PL, CCE), Kryptek Highland, Nomad, Mandrake & Pencott Badlands, Sandstorm, Greenzone, M95, Australian DPCU, Belgian woodland, Tigerstripe, M05/M91, Surpat and Tropentarn.
Armament: Small arms, assault rifles, sniper rifles, support weapons & heavy weapons.
Unit type: Specialist unit
Game style: Milsim
Unit Size: 1 Company
Unit requirements: This unit is not allowed to bring vehicles. Previous Berget MILSIM experience or equal is required. Good physical stamina and wildlife/hiking experience, equipment to be self-sustaining at least 75% of game-time when operating in the area.
Base logistics: Cobras will need to be able to survive parts of the game without any logistics provided by BE. Fresh water will however be provided to key objective points for security reasons. Players are allowed to bring own small green/black tents.
Special rules: This unit is not allowed to bring vehicles
This unit will have access to Reaper Drones.
There will be a special selection process & interviews pre-game (January 2020). By booking a ticket to this unit there is no guarantee that you will be selected to Cobras. You are however free to join any of the other units if you fail to make the cut. All players in this unit need to bring both black beret and black balaclava to be used in some missions of the game.
Snipers with sniper or heavy sniper classed weapons and their spotter are allowed to have ghillie suits.
This unit has access to a limited number of mines.
ENGINEER & SAPPER UNIT
Unit description: Specialist unit trained to serve as infantry personnel in defensive and offensive operations by building and destroying fortifications, roads and bridges as well as quickly laying and clearing large minefields.
Primary Objective: Support friendly forces by hindering enemy movement, breach fortifications and repair structures, Vehicles and roads.
Armband: Red
Armband marking: Player Number + Engineer patch
Uniform types: Flecktarn, DPM, Partizan, Flora, OD (Od, Od-Gorka, RG), Woodland (US, PL, CCE), Kryptek Highland, Nomad, Mandrake & Pencott Badlands, Sandstorm, Greenzone, M95, Australian DPCU, Belgian woodland, Tigerstripe, M05/M91, Surpat and Tropentarn.
Armament: Small arms, shotguns, submachine guns, machine guns, assault weapons, support weapons
Unit type: Specialist unit
Game style: Defensive/Support
Unit Size: 1 Platoon
Unit requirements: All players in this unit act as engineers and must have an engineer patch. They need to bring tools to be able to construct smaller buildings out of sections.
Base logistics: Tents / shelters, Toilets and drinking water. Base will be shared with other friendly units.
Special rules:
Players in this unit may not bring Armed/Armored vehicles. We will only allow a small number of "Construction" related vehicles into this team - Get your Vehicle approved by sending pictures and information to [email protected]
This unit will be supplied with a large number of mines and TNT.
This unit will have access to a 'mineworm'. This mineworm is a large string with a series of explosives designed to instantly clear a large number of mines. More info in the rules.
This unit will be able to build a 'Forward observation base'(FoB) with building sections provided by Berget Events. This will be a medium size bunker that when built will act as a mobile respawn and reload point that can be built anywhere on the map following clear instructions and blueprint by BE.
This unit will be able to build a vehicle repair and reload station where friendly vehicles can repair/respawn/refuel without going back to base. Only one Repair station can be placed, and it can be destroyed with a single TNT.
Players in this unit may not wear a Ghillie suit.
Primary Objective: Support friendly forces by hindering enemy movement, breach fortifications and repair structures, Vehicles and roads.
Armband: Red
Armband marking: Player Number + Engineer patch
Uniform types: Flecktarn, DPM, Partizan, Flora, OD (Od, Od-Gorka, RG), Woodland (US, PL, CCE), Kryptek Highland, Nomad, Mandrake & Pencott Badlands, Sandstorm, Greenzone, M95, Australian DPCU, Belgian woodland, Tigerstripe, M05/M91, Surpat and Tropentarn.
Armament: Small arms, shotguns, submachine guns, machine guns, assault weapons, support weapons
Unit type: Specialist unit
Game style: Defensive/Support
Unit Size: 1 Platoon
Unit requirements: All players in this unit act as engineers and must have an engineer patch. They need to bring tools to be able to construct smaller buildings out of sections.
Base logistics: Tents / shelters, Toilets and drinking water. Base will be shared with other friendly units.
Special rules:
Players in this unit may not bring Armed/Armored vehicles. We will only allow a small number of "Construction" related vehicles into this team - Get your Vehicle approved by sending pictures and information to [email protected]
This unit will be supplied with a large number of mines and TNT.
This unit will have access to a 'mineworm'. This mineworm is a large string with a series of explosives designed to instantly clear a large number of mines. More info in the rules.
This unit will be able to build a 'Forward observation base'(FoB) with building sections provided by Berget Events. This will be a medium size bunker that when built will act as a mobile respawn and reload point that can be built anywhere on the map following clear instructions and blueprint by BE.
This unit will be able to build a vehicle repair and reload station where friendly vehicles can repair/respawn/refuel without going back to base. Only one Repair station can be placed, and it can be destroyed with a single TNT.
Players in this unit may not wear a Ghillie suit.
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GCT_INFANTRY
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GCT_MECHANIZED
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GCT_SPECIAL FORCES
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GCT_SCOUT & RECONNAISSANCE
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GCT _ INFANTRY
Unit description: Multinational Global Counter-Terrorist unit tasked to be deployed against nuclear terrorism anywhere in the world. This unit consists of members from all over the world and is only deployed to handle situations which threaten humanity on a global scale.
Primary Objective: Locate and secure missing nuclear warheads by any means possible. Perform large scale attacks on enemy forces and fortifications and secure the objectives at any cost.
Armband: Blue
Armband marking: Player Number
Uniform types: Marpat, Digital Woodland , Cadpat, Vegetato, Multicam/MTP, AOR 2, Digital Flora, ATACS FG, M90, M98/M03, M84, M62, M05 and M95
Armament: Small arms, assault rifles, snipers & machine guns
Unit type: Infantry
Game style: 75% Offensive
Unit Size: 3-5 Companies
Unit special requirements: This unit is not allowed to bring vehicles.
Base logistics: Tents / shelters, Toilets and drinking water. Base will be shared with other friendly units.
Special rules:
This unit will have access to Mobile BAAS (Berget Anti-Air System).
This unit will have access to Field hospitals (Mobile respawn point).
This unit will have access to Mortars
Players in this unit is not allowed to wear a Ghillie Suit.
Primary Objective: Locate and secure missing nuclear warheads by any means possible. Perform large scale attacks on enemy forces and fortifications and secure the objectives at any cost.
Armband: Blue
Armband marking: Player Number
Uniform types: Marpat, Digital Woodland , Cadpat, Vegetato, Multicam/MTP, AOR 2, Digital Flora, ATACS FG, M90, M98/M03, M84, M62, M05 and M95
Armament: Small arms, assault rifles, snipers & machine guns
Unit type: Infantry
Game style: 75% Offensive
Unit Size: 3-5 Companies
Unit special requirements: This unit is not allowed to bring vehicles.
Base logistics: Tents / shelters, Toilets and drinking water. Base will be shared with other friendly units.
Special rules:
This unit will have access to Mobile BAAS (Berget Anti-Air System).
This unit will have access to Field hospitals (Mobile respawn point).
This unit will have access to Mortars
Players in this unit is not allowed to wear a Ghillie Suit.
GCT _ MECHANIZED
Unit description: Heavy mechanized unit consisting of medium and heavy armored vehicles and tanks.
Primary Objective: Spearhead assaults, capture key objects and provide HQ with Armored transports of personnel and captured nuclear warheads. Support friendly operations during attacks and defenses by transporting in and out of the AoR.
Armband: Blue
Armband marking: Player Number
Uniform types: Marpat, Digital Woodland, Cadpat, Vegetato, Multicam/MTP, AOR 2, Digital Flora, ATACS FG, M90, M98/M03, M84, M62, M05 and M95
Armament: Small arms, assault rifles, sniper rifles, support weapons & heavy weapons.
Unit type: Mechanized
Game style: Offensive 60%
Unit Size: 1 Company
Unit requirements: To be able to book a ticket to this unit you will need to bring your own vehicle or have a seat in your friend’s vehicle. All vehicles in this team must be equipped with the BAVS 3.0 or later (more info in rules).
All vehicles have to be approved by Berget Events by sending a photo and description of your vehicle to [email protected] before the event. All vehicles need to be checked in and receive its own ID number in the safe-zone, the unique ID number will be placed on the vehicles windshield by Berget Crew.
Base logistics: Tents / shelters, Toilets and drinking water. Base will be shared with other friendly units
Special rules:
Cars need to be OD, Green, Desert, Black or totally covered in camouflage net. Players need to mount their cars with turrets and roof mounted weapons like machine guns m249, M60, M2HB or MK-19 or TOW. Contact BE for more info.
This unit will be able to build a vehicle repair and reload station where friendly vehicles can repair/respawn/refuel without going back to base. Only one Repair station can be placed at a time, and it can be destroyed with a single TNT or mortar strike by enemy forces.
Players in this unit are not allowed to wear a Ghillie Suit.
Primary Objective: Spearhead assaults, capture key objects and provide HQ with Armored transports of personnel and captured nuclear warheads. Support friendly operations during attacks and defenses by transporting in and out of the AoR.
Armband: Blue
Armband marking: Player Number
Uniform types: Marpat, Digital Woodland, Cadpat, Vegetato, Multicam/MTP, AOR 2, Digital Flora, ATACS FG, M90, M98/M03, M84, M62, M05 and M95
Armament: Small arms, assault rifles, sniper rifles, support weapons & heavy weapons.
Unit type: Mechanized
Game style: Offensive 60%
Unit Size: 1 Company
Unit requirements: To be able to book a ticket to this unit you will need to bring your own vehicle or have a seat in your friend’s vehicle. All vehicles in this team must be equipped with the BAVS 3.0 or later (more info in rules).
All vehicles have to be approved by Berget Events by sending a photo and description of your vehicle to [email protected] before the event. All vehicles need to be checked in and receive its own ID number in the safe-zone, the unique ID number will be placed on the vehicles windshield by Berget Crew.
Base logistics: Tents / shelters, Toilets and drinking water. Base will be shared with other friendly units
Special rules:
Cars need to be OD, Green, Desert, Black or totally covered in camouflage net. Players need to mount their cars with turrets and roof mounted weapons like machine guns m249, M60, M2HB or MK-19 or TOW. Contact BE for more info.
This unit will be able to build a vehicle repair and reload station where friendly vehicles can repair/respawn/refuel without going back to base. Only one Repair station can be placed at a time, and it can be destroyed with a single TNT or mortar strike by enemy forces.
Players in this unit are not allowed to wear a Ghillie Suit.
GCT _ SPECIAL FORCES
Unit description: Special Forces are designated, trained, equipped and manned using unconventional tactics and techniques to accomplish a military objective.
Primary Objective: Operate behind enemy lines and perform attacks and ambushes on enemy units. Locate missing nuclear warheads by any means possible. Take no prisoners and leave no survivors.
Armband: Blue + Special Forces patch
Armband marking: Player Number
Uniform types: Multicam-Tropic Only! (If you do not own this camo, you will be able to buy at a discounted group price from BE )
Armament: Small arms, assault rifles, sniper rifles, support weapons & heavy weapons.
Unit type: Ranger
Game style: Hardcore Milsim
Unit Size: Unknown
Unit requirements: This Unit is a hardcore Milsim unit, and in order to ensure that players in this unit are on the same high level of physical strength and stamina there will be a series of tests to be allowed into this unit.
Early 2020 a questionnaire will be sent to players who booked a ticket in this team, and it will be followed up by a physical test in the safe-zone before the game. (Equal to Cooper test. More information will follow.)
We are especially looking for players with good mental strength and military tactical experience. Wildlife and hiking experience are also meritorious.
We expect that 30% of all applicants will fail and not be accepted into this unit.
You will only have one chance on the physical test in safe-zone, and if you fail you will be moved to a infantry unit decided by your commander with others who failed. (We will not reveal who failed the test )
If you are a team that wants to join this unit, all members of the team need to pass the tests. Keep this in mind when preparing for Berget.
Base logistics: Special Forces unit has no base, no tents provided by BE. They will need to be able to survive parts of the game without any logistics provided by BE. Fresh water will however be provided to key objective points for security reasons. Players are allowed to bring own small green/black tents.
Special rules:
Players in unit are not allowed to bring vehicles
All special forces will have access to equipment to call in drone strikes and gunships on enemy targets.
This unit has access to mines, TNT and Mineworms to instantly clear a large number of mines.
Players in this unit should NOT book any B.A.V.S (Anti-Tank Weapons), they will be supplied with special B.A.V.S directly from BE.
This unit will not start on game area, they will be starting the game outside of the area and need to make their way into the AO by map and compass.
All players who pass the tests and are accepted into this unit will receive a specially made Special Forces patch to be worn with your armband.
Primary Objective: Operate behind enemy lines and perform attacks and ambushes on enemy units. Locate missing nuclear warheads by any means possible. Take no prisoners and leave no survivors.
Armband: Blue + Special Forces patch
Armband marking: Player Number
Uniform types: Multicam-Tropic Only! (If you do not own this camo, you will be able to buy at a discounted group price from BE )
Armament: Small arms, assault rifles, sniper rifles, support weapons & heavy weapons.
Unit type: Ranger
Game style: Hardcore Milsim
Unit Size: Unknown
Unit requirements: This Unit is a hardcore Milsim unit, and in order to ensure that players in this unit are on the same high level of physical strength and stamina there will be a series of tests to be allowed into this unit.
Early 2020 a questionnaire will be sent to players who booked a ticket in this team, and it will be followed up by a physical test in the safe-zone before the game. (Equal to Cooper test. More information will follow.)
We are especially looking for players with good mental strength and military tactical experience. Wildlife and hiking experience are also meritorious.
We expect that 30% of all applicants will fail and not be accepted into this unit.
You will only have one chance on the physical test in safe-zone, and if you fail you will be moved to a infantry unit decided by your commander with others who failed. (We will not reveal who failed the test )
If you are a team that wants to join this unit, all members of the team need to pass the tests. Keep this in mind when preparing for Berget.
Base logistics: Special Forces unit has no base, no tents provided by BE. They will need to be able to survive parts of the game without any logistics provided by BE. Fresh water will however be provided to key objective points for security reasons. Players are allowed to bring own small green/black tents.
Special rules:
Players in unit are not allowed to bring vehicles
All special forces will have access to equipment to call in drone strikes and gunships on enemy targets.
This unit has access to mines, TNT and Mineworms to instantly clear a large number of mines.
Players in this unit should NOT book any B.A.V.S (Anti-Tank Weapons), they will be supplied with special B.A.V.S directly from BE.
This unit will not start on game area, they will be starting the game outside of the area and need to make their way into the AO by map and compass.
All players who pass the tests and are accepted into this unit will receive a specially made Special Forces patch to be worn with your armband.
GCT _ SCOUT & RECONNAISSANCE
Unit description: This unit consists of some of the most skilled marksmen in the world, they will blend in to any environment and support friendly units by reporting in enemy positions, calling in mortar strikes and providing covering fire while remaining invisible.
Primary objective: Locate missing nuclear warheads. Assassinate enemy VIPs and key personnel. Report locations of hostile forces and infrastructure, use friendly forces to call in mortars and gunships on enemy positions.
Armband: Blue
Armband marking: Player Number
Uniform types: Marpat, Digital Woodland, Cadpat, Vegetato, Multicam/MTP, AOR 2, Digital Flora, ATACS FG, M90, M98/M03, M84, M62, M05 and M95.
Armament: Small arms, submachine guns, machine guns, assault weapons, sniper rifles, heavy sniper rifles.
Game style: Reconnaissance & Assault
Unit Size: 1-2 Platoons
Unit requirements: Previous Berget MILSIM Experience, equipment to be self-sustaining at least 75% of game-time when operating in the area. This unit is not allowed to bring vehicles. All members of this unit must wear ghillie suits or ghillie hood and ghillie weapon wrap.
Base logistics: This unit will need to be able to survive parts of the game without any logistics provided by BE. Fresh water will however be provided to key objective points for security reasons. Players are allowed to bring own small green/black tents.
Special rules:
This unit has access to UAV/Reaper drones.
This unit has the ability to call in mortar strikes on enemy positions.
This unit does not have access to mines and cannot have any engineers.
Primary objective: Locate missing nuclear warheads. Assassinate enemy VIPs and key personnel. Report locations of hostile forces and infrastructure, use friendly forces to call in mortars and gunships on enemy positions.
Armband: Blue
Armband marking: Player Number
Uniform types: Marpat, Digital Woodland, Cadpat, Vegetato, Multicam/MTP, AOR 2, Digital Flora, ATACS FG, M90, M98/M03, M84, M62, M05 and M95.
Armament: Small arms, submachine guns, machine guns, assault weapons, sniper rifles, heavy sniper rifles.
Game style: Reconnaissance & Assault
Unit Size: 1-2 Platoons
Unit requirements: Previous Berget MILSIM Experience, equipment to be self-sustaining at least 75% of game-time when operating in the area. This unit is not allowed to bring vehicles. All members of this unit must wear ghillie suits or ghillie hood and ghillie weapon wrap.
Base logistics: This unit will need to be able to survive parts of the game without any logistics provided by BE. Fresh water will however be provided to key objective points for security reasons. Players are allowed to bring own small green/black tents.
Special rules:
This unit has access to UAV/Reaper drones.
This unit has the ability to call in mortar strikes on enemy positions.
This unit does not have access to mines and cannot have any engineers.
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CULT MEMBER
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CULT FANATIC
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CULT MEMBER
Unit description: Members of the crows are people who have been accepted into this paramilitary group by showing dedication and devotion to the cause of the cult. They have mixed military experience but have no experience in heavy weapons or explosives.
The Cult of Crows inhabitates the area, which is completely without modern infrastructure. They live a very simple agriculture life and all earnings are collected by the high priest of the church.
Primary objective: Protect the church and its assets at all costs. The prophecy has finally come true as wealth and riches literally fall from the sky. Protect the churchs interrests and you will be greatly rewarded in the afterlife.
Armband: Yellow
Armband marking: Player Number
Uniform types: Black Clothes, PMC Style clothing (half army half civilian)
Armament: Small arms, shotguns, submachine guns, machine guns, assault weapons, support weapons, sniper rifles
Game style: Action
Unit Size: Unknown
Unit requirements: Players in this unit must bring a black balaclava.
Base logistics: Own civilian tents, some own props needs to be produced and brought to berget. More info from BE crew.
Special rules: Vehicles in this unit can only be class 1 - light vehicle (1 hp). They can not look armored and may not be armed. Pickup trucks, old hillbilly style, rusty vehicles, Motorcycles and ATVs.
This unit has access to a special ability: HOLY WATER. When HIT: Cult Members can drink holy water out of a special container of their choice to get healed and continue fighting (after 2 minutes). Holy water only works once per life and replace the Medic function. If members are shot again, they die and need to move to a respawn point.
Holy Water only works for Cult Members and can not be stolen, destroyed or manipulated in any way.
Players in this unit may not wear a Ghillie suit.
This unit does not have access to Medics.
The Cult of Crows inhabitates the area, which is completely without modern infrastructure. They live a very simple agriculture life and all earnings are collected by the high priest of the church.
Primary objective: Protect the church and its assets at all costs. The prophecy has finally come true as wealth and riches literally fall from the sky. Protect the churchs interrests and you will be greatly rewarded in the afterlife.
Armband: Yellow
Armband marking: Player Number
Uniform types: Black Clothes, PMC Style clothing (half army half civilian)
Armament: Small arms, shotguns, submachine guns, machine guns, assault weapons, support weapons, sniper rifles
Game style: Action
Unit Size: Unknown
Unit requirements: Players in this unit must bring a black balaclava.
Base logistics: Own civilian tents, some own props needs to be produced and brought to berget. More info from BE crew.
Special rules: Vehicles in this unit can only be class 1 - light vehicle (1 hp). They can not look armored and may not be armed. Pickup trucks, old hillbilly style, rusty vehicles, Motorcycles and ATVs.
This unit has access to a special ability: HOLY WATER. When HIT: Cult Members can drink holy water out of a special container of their choice to get healed and continue fighting (after 2 minutes). Holy water only works once per life and replace the Medic function. If members are shot again, they die and need to move to a respawn point.
Holy Water only works for Cult Members and can not be stolen, destroyed or manipulated in any way.
Players in this unit may not wear a Ghillie suit.
This unit does not have access to Medics.
CULT FANATIC
Unit description: Fanatics are members of the highest rank within the church except for the high priest, and have devoted their life to the cult. Their status within the church gives them the ability to control their members and to give them holy guidance and divine strength
Primary objective: Fight for what you believe in until the end, you will be rewarded in the afterlife!
Armband: Yellow
Armband marking: Player Number + Church cross patch
Uniform types: Black Clothing, PMC style clothing (Half army half civilian), Black Monk Robe
Armament: Small arms, shotguns, submachine guns, machine guns, heavy machine guns, assault weapons
Game style: LARP/Action
Unit Size: Unknown
Unit requirements: Players in this unit must bring a black monk robe (More details later) and red and white face paint.
Base logistics: Own civilian tents, some own props needs to be produced and brought to berget. More info from BE crew.
Special rules:
This unit has the ability to rally cult members of all surrounding areas to fight the holy war by placing an holy artifact to make a shrine at any place around the game area. Each member of the cult can instantly respawn at the shrine one time. If they are shot dead again, they need to proceed to a different normal respawn point. The holy shrine can be destroyed by a single TNT, and it is allowed to shoot players at the holy shrine as soon as they take off the deathrag to respawn.
The shrine can be moved or replaced every 6h but only one shrine can be active at any given time.
(Off-game Info: This shrine represents a mobile respawn point and simulate reinforcements of fearless cult members)
This unit has access to B.A.V.S IED (BE Supplied) as well as TNT.
Players in this unit are not allowed to wear a ghillie suit.
Players in this unit are not allowed to bring vehicles.
This unit does not have access to Medics.
Primary objective: Fight for what you believe in until the end, you will be rewarded in the afterlife!
Armband: Yellow
Armband marking: Player Number + Church cross patch
Uniform types: Black Clothing, PMC style clothing (Half army half civilian), Black Monk Robe
Armament: Small arms, shotguns, submachine guns, machine guns, heavy machine guns, assault weapons
Game style: LARP/Action
Unit Size: Unknown
Unit requirements: Players in this unit must bring a black monk robe (More details later) and red and white face paint.
Base logistics: Own civilian tents, some own props needs to be produced and brought to berget. More info from BE crew.
Special rules:
This unit has the ability to rally cult members of all surrounding areas to fight the holy war by placing an holy artifact to make a shrine at any place around the game area. Each member of the cult can instantly respawn at the shrine one time. If they are shot dead again, they need to proceed to a different normal respawn point. The holy shrine can be destroyed by a single TNT, and it is allowed to shoot players at the holy shrine as soon as they take off the deathrag to respawn.
The shrine can be moved or replaced every 6h but only one shrine can be active at any given time.
(Off-game Info: This shrine represents a mobile respawn point and simulate reinforcements of fearless cult members)
This unit has access to B.A.V.S IED (BE Supplied) as well as TNT.
Players in this unit are not allowed to wear a ghillie suit.
Players in this unit are not allowed to bring vehicles.
This unit does not have access to Medics.