Berget is the annual airsoft events organized by the company Berget-Events. Berget is an airsoft-game for anyone who loves airsoft beyond Speedball, like authentic military feel and props. Berget Events provides camps for all factions with the necessary living logistics. Participants work together in big teams and each team has a military structure and overall objectives that the participants must follow. We put a lot of focus on the integration between LARP and airsoft-elements to create more dynamic gameplay. During the event, you have the opportunity to experience firefights with hundreds of players at the same time, well organized military bases, airstrikes, bunkers, attacks on vehicle convoys and maybe even Airsoft tanks fighting. If this is your first Berget-game you need to carefully read all the information on our website and also the Veterans corner in our forum. Berget is not like a Sunday game on a small field where you get action every 10 minutes. The game area is big with demanding terrain and you need to be ready to walk long distances. After choosing your team you will be placed in a military structure with officers and commanders. You will always be placed in the same squad/platoon as your friends as long as you register with the same team-tag.
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Game Info
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Game Rules
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Beginners Guide
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Game area Map TBA Gameplay mechanics: TBA
Scheduled times, dates & location Game location: To be announced early January GPS coordinates to Safezone: To be announced early January Dates: 27th of June - 1st of July 2023. Please note!!! Game starts: 21:00 CET 28th of June, do not show up att game-area before 27th of june! Safezone will be open during 09:00 - 24:00 Check-in opens: 09:00 27th of June Team Gatherings: All players shall gather in their home base before 19:00 CET the 28th of June 2023. Game start: 21:00 CET 28th of June Game ends: 15:00 CET 1nd of July Check-out opens: 12:00 1nd of July (Returning of Radios, AT4’s, BAVS hit receivers, 40mm grenades, officer patches etc.) NOTE! Safezone, Game area and parking won't be open until 27th of june! Before that you have to stay at camping or hotel/hostel. Contacts: General questions: [email protected] Payment and invoices: [email protected] Partners and companies: [email protected] Phone: Closed until June 2023, please use email until then Forum: Temporarily closed, new communication channels TBA
Please note that Berget Transport is an extra service and not included in your game and camping ticket. The closest airport to the game area is Midlanda (Sundsvall & Timrå Airport), and the closest bus/ station is Sollefteå station. We can arrange transport from/to both. When you travel by airplane to Sweden, you should travel to Arlanda (Stockholm) and then take a plane to Midlanda (Sundsvall). The price is about 30~40 EURO to travel from Arlanda to Midlanda if you book in advance. Use the Swedish airlines service for this: http://www.sas.se/ and click on the English flag in the left corner. NOTE! When booking your roundtrip to Berget please keep this in mind: When flying to Sweden you will arrive at Stockholm Airport (Arlanda). The transport option we provide is from Sundsvall airport (Midlanda). So you need to book a connection flight from Stockholm to Sundsvall where we pick you up (and leave you after the game) if you order our transport service. If you book in advance the price is about 30~40 EURO one way for this connection flight. You can also travel from Arlanda (Stockholm) to Sollefteå by bus or train, it takes 6 and 3 hours respectively and costs around 40-50 EURO.
Berget transport service will be at your disposal between 08:00 and 24:00, given that you have booked and paid for this transportation in advance. For your own convenience we need to know specific times and dates when you are planning to arrive and depart from Midlanda airport, Sundsvall train station or Sollefteå station. We also need to know when you will be leaving the event. Send this information to [email protected] with the topic "travel-service" Weapon transport Customs in Sweden will not confiscate airsoft weapons. The transport within Swedish borders will not be a problem either. We will contact and inform Customs about Berget in advance. For your safety please mark the tip of your gun barrels with red/orange tape and bring some papers about Berget. Still, if any problem arises, just ask customs to contact us and we will do our best to sort it out. It is worth noting that German customs often confiscate airsoft weapons. Therefore, if you are planning to travel through Germany, there is an option to send your guns to us and collect them at check-in.
To avoid problems or delays with customs we have arranged an option to send your guns to Sweden by mail/speed post. You must pack your guns properly and place a paper inside the package with contact info to you, name, phone, complete address and booking numbers. Please also add a clearly visible note on the outside of the package with your Team name and the name on your contact person. Also mark your equipment with notes saying it's your personal sports equipment. After you package is sent, please send us an email to [email protected] so we can keep a track of how many packages that are incoming. Send the package to: Starbit c/o Berget-events Fiskaregatan 4C SE-871 33 Härnösand Sweden Phone: +46 768031526 (For shipping company only) Mark pallet / package "Berget 19" Make sure that the package is delivered to the address above at the 16:th of June at the latest. Later that week there are holidays in Sweden and shipping companies may not deliver in the end of the week. Remember to check the delivery time before sending, if you don't use speed post it can take over 4 weeks before the package arrives to us. There is an administrative fee of "70 EURO" per package (max 55 KG) for this service and you will have to pay this cash at check in to receive your goods. The administrative fee for a pallet (max 800 KG) is "175 EURO" We strongly recommend that you book the return shipping as well for pickup on the same address on 4th of july. This will in most cases be cheaper than contacting a Swedish company. If you for some reason cannot book the return shipping by yourself, we can do this for you. To be able to do this, we need the following information: - Destination address along with contact information - Measurements and weight of each package When we have obtained this information, we will contact a shipping company for a quotation. You will receive the price, and are to pay us in advance. If the packages are bigger or heavier than you have advised, and thus leading to a greater fee. The package won't be shipped until we have received additional funds, this including fees for storage at the shipping company.
Berget Events will provide military tents or tent space according to your booking. In the camps there will be places for sleeping, fresh drinking water, toilets, sanitation stations and 220 volt generators. Small booths will also be placed in the bigger bases along with a crew-help desk. All battalion, company and platoon commanders will be equipped with a cellphone and High output radio for better means of communication with the crew.
There will be car parks for participants located near the main Safe-zone. We will not be responsible for vehicles left in these parking areas and will not provide security for them. We have informed police and local security companies, who have agreed to check these areas as they pass by. NOTE! You are not allowed to park your off-game car in your base. Civilian cars that need to be in the base for safety reasons have to be covered completely in camo nets or green tarps.
There will be storage space available in the main Safe-zone, for small equipment you don't want to carry around in the field. This will cost 10 EURO, for which you get supervised storage and a ticket to collect your kit. If you lose your ticket, you will need to show your identification to retrieve your gear. To avoid the risk of theft, we recommend that your team store objects of value in a large wooden box with a lock outside the tent. These can be rented from Berget-events for 35 EURO.
All participants must carry valid identification, such as a driving license, ID card or passport. We also recommend that you write down your booking reference to expedite the check-in process. Check-in will open at 09.00 on tuesday for early arrivals. Immediately following check-in, players will be shown on map to the relevant base to be able to prepare for the game. We expect the game to begin at 21.00 on Wednesday. Players arriving after this must report to Base commander.
All bases and main Safe-zone will have good quality drinking-water 24/7 available in large tanks. We will have staff taking care of filling these 1000 liter tanks when necessary.
All those who have pre-ordered and paid for food will get it delivered to their base around 11:00 and 17:00 on Thursday, Friday and Saturday. Personally supplied food may be cooked in designated areas in the field or in the base.
No camping is allowed at the game area outside of the Berget appointed base camps. Many sleeping facilities will be pre-built by Berget-crew, and you will get a spot in a military tent along with your teammates. There is also an option to bring your own tent. Players who wish to do so are allowed, under the condition that the tents meet the requirements listed below: - Big military tent for at least twelve or more people. - The tent must be OD or green camouflage. - You will raise the tent in an area designated to you. - Tents must be clearly marked with team and company name. Base staff will show you the right location for your tent. The tent must be approved by Berget-events beforehand. Therefore send a picture and information of the tent to [email protected].
Any waste, of whatever kind, must be disposed of responsibly. Dustbins will be provided at designated points. If you stop in the woods for a snack you will be expected to remove all your rubbish to the nearest dustbin. If we catch anyone throwing trash in the forest we will ban this player from game area.
There will be limited access to electricity during the event, and it will be primarily used for lighting and limited battery charge in the bases.
Berget-events will have a wireless connection in the main safe-zone.
We will supply toilets in the main Safe-zone and in all main bases. We will also provide showers in main Safe-zone. We strongly recommend that everyone washes daily since poor hygiene can lead to skin and stomach problems. Bring towel, soap and shampoo.
Swedish laws, naturally, apply during the event and apply above all other rules before, during and after Berget. If you are one of our overseas players and have questions about rules and laws check with the Swedish Police or contact us.
In Sweden, everyone has the right to be out in the countryside - visitors from abroad as well as Swedish citizens. We call this "the Right of Public Access", Allemansrätt, a benefit not found in many other countries. However, it is not only a great freedom, it is also a great responsibility; our freedom in the countryside must not infringe upon the freedom of others. The Right of Public Access requires consideration, responsibility and good judgment. We must not damage the landscape or animal life, and we must show consideration for both landowners and for others who are out in the countryside. The essence of this Right is concisely expressed by the phrase, "Do not disturb, do not destroy". The Right of Public Access applies on the game areas, and this means amongst other things that no damage may be done to the area or its flora and fauna. In other words, you are for example not allowed to cut down trees!
With participant numbers over 1000 players, a high degree of safety consciousness is vital to avoid major injuries. In an emergency you should phone 112, the emergency number for use when an immediate response is required. Use this number to contact police, ambulance, fire brigade and the other emergency services in situations where there is an imminent risk, a casualty or a crime in progress. In non-emergency situations you should usually contact the local police in the area where the crime has occurred. To contact local police you should either phone them at 114 14, or go to the nearest police station. In conjunction with local authorities and rescue services, we have implemented a number of safety measures. We have conducted a safety meeting, arranged by the local council, which involved representatives from the emergency services, the council and local and regional authorities. We have also consulted with a number of other bodies to develop a set of rules and measures to protect the participants as far as possible. There will be trained nurses or paramedics at Safe-zone to help during accidents.
All participation in Berget-games is at your own risk! It is considered a hobby activity entered into of your own free will, and is therefore not covered by the event’s insurance. In the case of injury or accident, your own insurance should apply. Therefore we strongly recommend that you check your policy to ensure that you are covered. All participants must carry valid identification, such as a Photo-ID card or passport.
We have an absolute zero tolerance policy for any form of alcohol or drugs during in-game. Any players found using either during the event will be ejected from the area without recompense. We have a good relationship with local police, and will have trained security personnel on duty. If anyone abusing substances refuses to leave, police will be called. We are of the opinion that weapons - real or replica - and alcohol should never be combined, so leave any alcohol or drugs at home. If you will be carrying any medication, inform the organizers before the event or at check-in.
There will be a blanket ban on fire at Berget games, meaning that no fire will be permitted except in specially designated areas. This ban covers anything with a flame, including camping stoves and candles. No pyrotechnical devices like smokes & grenades may be brought into the game area; any pyros used will be provided by Berget. We encourage all participants to keep an eye on both themselves and others; particularly smokers must be careful to completely extinguish any cigarettes. Special safety regulations will be in force at camps, particularly those with tents. Fire extinguishers will be available at all camps, and everyone will be fully briefed on their use and location.
In the event of minor injuries like strains, sprains and friction burns we will have a medical team in the main Safe zone and in all bases. This team is led by a GP, assisted by a number of trained medics. All marshals (wearing hi-vis yellow waistcoats) have some degree of first aid training and can help in the event of an accident. In the event of more serious incidents, you should help the injured person if you are confident that you can do so safely. At the earliest possible opportunity, call the emergency services by dialing 112 and give the address Berget event. Then inform a marshal, by radio or telephone if necessary, and help guide the emergency services to the site. We encourage everyone to carry a small first aid kit or field dressing in their right leg pocket, since quick help is a major factor in determining recovery. It may also be wise to bring blister tape and Aspirin for your own use, but remember never to give water or oral analgesics to anyone who may have suffered injuries to the head or stomach. If you require prescription medication, we recommend that you carry more than you expect to need, and distribute the doses about your equipment, to minimize loss.
If you are diabetic, asthmatic, allergic or suffer from any medical condition that could affect your performance during the game, or that mean you require medical attention, be sure to notify your teammates and tell them how to help you if you should need it. Carry any medicine with you and inform your teammates where to find it.
Everyone on the game area must wear eye protection, including while asleep. It is essential that you wear eye protection suited for airsoft and that you only use proper and tested protection. We also recommend players to wear dental shields to avoid tooth injuries. Naturally this rule also applies to the LARP contingent.
There is always a risk that real civilians find their way into the game area. While we have taken all possible measures to inform the public, everyone will be expected to help reduce the risk by explaining to them that the area is being used for an airsoft game and that it is dangerous to be there without eye protection. If you see a civilian during a firefight, or when a firefight is imminent, immediately shout "Cease fire! Game off! Civilian!” This should be repeated by all other players to make sure that everyone knows. Make your weapons safe and ensure that the civilian is informed about the event and politely escort the off the area before calling Game On.
Before entering a Safe zone you must make your weapons safe. Remove the magazine and fire a few rounds in a safe direction (marked) to clear the chamber. It is absolutely prohibited to point a weapon at anyone inside a Safe zone, and the marshals will take a very dim view of any careless behavior. If necessary the person concerned will be asked to leave.
Download the rules as PDF here: BergetRules2023.pdf
FPS/Chroning gun rules: chrono2019.pdf
Behaviour
Airsoft is not a competition. There are no winners or losers. The true spirit of airsoft is team-spirit & fellowship. Nevertheless, there are always a few people who cheat, some once and some regularly. Screaming or cursing at these players is mostly inefficient and will have a negative impact on the game and your experience. DO NOT argue or curse other players if they are not taking hits. We ask that all players avoid rules discussions in the game area, if there is something you feel really has to be discussed talk to a game master or your HQ. Make a note of the offending player armband number. We consider arguments about people not taking hits as bad as the cheating itself. Starting an argument can lead to a ban from the game. (And remember: it is better to take one hit too many than one too few.)
In many games there is always some gossip about players and teams not taking hits or behaving in a non-honorable manner. Unless you have solid proof keep this information to yourself and if you should tell anyone, report the player ID in your discord channel or report to your fellow game master.
Still we cannot keep our eyes on everyone and cannot and don't want to control the flow of the game, this is all your responsibility. Take pride in taking hits when you get struck by a BB. You can get back to the game after re-spawning. Crew and game masters will however investigate any reports and ban players not following our rules. We find it better that you forgive and forget your fellow airsofters transgressions and keep on having fun rather than focusing on people acting wrongfully or badly. Remember that you are representing your country and/or region when you come to Berget-games, how you act and interact with the global airsoft community will define how you are perceived. This is a great responsibility that should not be taken lightly.
“A good game starts and ends with YOUR behavior.”
In game
False flag operations
It is strictly forbidden to hide one's team affiliation or to pretend to be the enemy by wearing the armband color of the enemy. It is also forbidden to wear a yellow off-game vest or pretend to be a crew member. Yellow vest means crew so players must wear an orange vest or deathrag.
Props and BE equipment
All Berget props and equipment should be handled with care. Some items have quite a few manhours in them and the more we can keep the more we have for upcoming games.
Off game
Berget games take place in a natural environment on land rented by Berget. We are allowed to use the land for the duration of the event. It’s important that you bring home what you brought, meaning no littering and try to restore your campsite as much as possible. If you encounter civilians in the area (or in local towns/shops) please be friendly and civil. You are ambassadors for the whole airsoft community.
Crew
The crew working on Berget has had many long days before you arrive at the event, all crew have different assignments and can not be expected to know everything regarding your specific question. Try to be patient with the crew and we will do our best to help you. Use your Berget progressive web app to communicate with the crew.
You will recognise the crew on our yellow vests.
Vehicles off/in game
Game master vehicles and other off-game vehicles will be flying an orange flag.
Main battle tanks and armored vehicles
During Berget Games you can encounter real tracked tanks and armored vehicles. They will Always have a GM or Trustee inside and the crew can be identified by their yellow crew armband or yellow crew vest/helmet. They are off-game, do not shoot at the crew. Tanks and armored vehicles can only be eliminated by the BAVS system. When tanks have to go offroad, turn or reverse, one of the crew will make sure that the terrain around is clear. When encountering a tracked vehicle, it is every player's responsibility to keep a safe distance from the tanks. It is absolutely prohibited to climb or stand or lay in the path or vicinity of a moving tank under any circumstances regardless if you are in- or off-game, on foot or in a vehicle.
Bases
Main Bases are off-game 03:00-09:00 every night, and the entire last day (Saturday)
It is forbidden to take cover inside of or fire in/out of tents.
Test firing
Sometimes you need to test your gun to make sure it functions properly. Before doing this, you must scream "TEST FIRE". This is to avoid the mistakes of "enemy" fire. All bases should have a shooting-range for test firing. If not, help your commander by asking where and then set one up. Use tools and materials that you find in your base.
Sleeping
Most participants will be sleeping in by crew provided military tents. There will be a 6 hour game-off during night in all base areas (03:00 to 09:00). Keep quiet during these times and respect your sleeping teammates. We encourage players to sleep for 6-8 hours every 24 hours.
Berget-events issue one sleeping place for every ticket holder. Worth noticing that we will not put furnaces in the tents so everyone should bring warm sleeping bags and sleeping mattress. Your gear should be stored under a tarp outside the tent during the night. Each tent has a capacity to hold 14-16 men. It is prohibited to bring larger mattresses/beds than 200 x 60cm to tents supplied by Berget-Events.
All participants can bring their own tents but the tents need to be military in character and hold at least 4 people. The tent must be OD or green camouflage. You will raise the tent in an area designated to you. Tents must be clearly marked with team name and what company and platoon the team belongs to. Base staff will show you the right location for your tent. The tent must be approved by Berget-events beforehand. Therefore send a picture and information of the tent to [email protected]. Some teams may have different rules regarding tents, those teams will be informed before the game. To avoid the risk of theft, we recommend that your team store objects of value in a large wooden box with a lock outside the tent. These can be rented from Berget-events. Just email [email protected] if you are interested. All bases are offgame 03:00-09:00.This means that no hostile activities may be conducted in the bases (disturbing, sneaking into, pranking etc.)
A base attack is prohibited to start later than 02:30 or sooner than 09:30. This is to avoid late/early attacks and will ensure that players have a chance to sleep. If you sneak into a tent during in-game you must use knife kills. No firearms in/out of a tent. If sleeping inside tents during in-game always keep your eye protection nearby or, ideally, sleep with it on. From 02:00 Saturday morning, no attacks may take place towards any team main base.
Advertisements
You are not allowed to market companies, products or services on the game area, for instance on clothing, cars, tents etc. without prior consent of the Berget crew. To get such permission, please contact [email protected]. We generally do not want any marketing at our games. Berget Events decide on these matters on a case to case basis. Berget Events reserves the right to remove any unauthorized signs, marketing materials and/or associated players from the game.
Hit
Main rule
If you are hit, loudly and clearly shout HIT or MEDIC, take out your wounded flag (deathrag) and raise it. Immediately lay down and stay down for 10 minutes until healed or dead.
After bleeding out (dead) in a fire fight, you have three options.
Go to the nearest friendly respawn.
Lie down with the dead-rag on your head. Don’t move, don't talk, don't disturb the fight.
Get out of the way. Move away from the firefight and let the living fight on. Make a rendezvous-point approximately 100 meters away from the fight.
Weapon hit
Infantry weapon hits count as normal hits if the player is holding the weapon at the time. Car mounted support guns are not affected by weapon-hits. You must take out the vehicle with B.A.V.S or hit the gunner.
Knife kills/knock out
Knife kills are used when silence is important. Sneak up behind your target, gently place your hand on their back and whisper "Knife kill". The unfortunate target must then silently lie down. They are considered dead, and as such return to the safe zone after laying down quiet for 10 minutes. There is no bleed-out period. Players in the process of bleeding out may be put out of their misery by a knife kill.
NOTE!!! You may NOT use real, rubber or LARP-style latex knives.
Civilians cannot be knife killed, instead knockout is used to knock another player unconscious rather than killing them. The victim becomes unconscious for five minutes and must lie completely still on the ground. They may not call out. Sneak up behind your target, tap them lightly on the head and say "knockout". This symbolizes thumping your victim with a rifle butt or other blunt instrument. The target wakes up again five minutes later with no ill effects. This rule is also suited for neutralizing difficult civilians or sentries wanted for interrogation. Those who have been knocked out have no memory of the time they were unconscious. People wearing helmets cannot be knocked out.
Friendly fire
In Berget games all hits count, even if you shoot your own team. Players are not allowed to purposely act against their own team either directly by shooting or knife killing player on their own team, or indirectly by giving away information that would give your team a disadvantage. Example: Giving away the code printed on a SAM Site, or giving enemies access to secret chats, maps, gps systems etc. If captured and interrogated other rules apply.
You must always take your hits regardless where the shot came from, but as always do not argue - Report to a GM if you feel that a rule has been broken and continue playing as normal. This rule does not affect civilians players.
The wounded flag (Deathrag)
You MUST bring your own wounded-flag to Berget and it must be orange. Make sure the size is at least 30 x 20 cm. You must pull it out of your pocket/vest when waiting for a medic, put it on your head or torso, if shot anyway, you may wave it above your head to let the shooter know you are wounded or dead.
Speaking after being hit
You may NOT use your radio or speak while you're waiting for medic or bleeding out. You can only shout "medic" or "hit".
Moving wounded players
Downed soldiers may also be moved by carrying or dragging them; to some degree, the wounded soldier may move under their own steam, but only if supported by a comrade. The wounded player and the helper may not use their weapon. Wounded players may not move from the place where they were shot, although if they are in the line of fire they may crawl into cover while shouting HIT and waving with their "wounded-flag”.
Healing
When a player is hit, after shouting MEDIC or HIT, the medic has 10 minutes to begin treatment. If this fails, the player is eliminated and has to go to respawn. If the medic reaches the downed player within 10 minutes they can treat them, by symbolically applying a field dressing. The dressings should be white, and may easily be made from an old sheet ripped into suitable pieces. It must take at least two minutes (count to 120 sec) to apply the dressing. It will count as cheating if no dressing is applied when healing. All shot players must wear the wounded-flags at all time until respawning or healing has been completed.
Knife kills are instant "death", and the player cannot be treated, no bleed out time.
If you wish to heal an enemy player and capture them: Ask offgame if that is ok. If so, normal heal rules apply. If not, normal bleed-out rules apply. Knife kill is also an option.
The medic
A medic should have a white armband with a red cross. Civilian medics do not need this armband. A medic can't apply a field dressing to him or herself, of course another medic can heal an injured medic with a field dressing. A medic may carry a maximum of 20 field dressings, but may resupply at the BASE, SP or Respawn. Make sure you have enough dressings to resupply! Only medics may carry bandages.
Number of healings
Only one field dressing can be applied to a single player, on being shot a second time they are eliminated and must proceed to the respawn. No bleed out time.
Field hospital (FH)
A field hospital is a mobile tent with a medic symbol and team flag on it. The tent can be carried by players into position near an enemy location. When the tent is completely set up, it works like a mobile respawn where players can respawn and medics can restock their bandages. This is not affected by the capture points system. You can destroy enemy Field hospitals by packing everything down into the field hospital backpack and bringing it back to your HQ, but you can not use it for your team.
The field hospital is operational once the tarp roof, barrier tape and white flag is up and mounted. In the field hospital you stay until respawn, wearing the wounded flag. Always keep your safety glasses on! If the enemy manages to reach the field hospital, all players inside are instantly killed and the enemy may capture the field hospital.
Respawn
On being eliminated, you must proceed immediately to your re-spawn where you will wait for up to 29 minutes before you can re-spawn and rejoin the game every full hour and a half. It is at all times "off-game" inside the re-spawn. For example: If you arrive at the respawn at 12: 59 you have to wait for one minute until you can rejoin the game. The guy arriving two minutes later has to wait until the clock strikes 13: 30 until he can rejoin the game. Time is counted upon entering respawn, not when you were eliminated. Respawn areas are located around the map, you may respawn at owned capture points, bases and other areas marked with a respawn sign. It is strictly forbidden to fire into or out of a respawn area. Weapons must be on safe inside the respawn. Eye protection should be used at all times. There should never be any kind of siege on enemy respawn areas.
Certain VIPs, LARPs & officers (coy leader or above) will have a double-length respawn time (Respawns only whole hours).
You can respawn anywhere in your base as long as it is not under attack.
(Enemy forces shooting inside base or at base)
If your base is under attack you respawn in a dedicated area marked outside your base.
Weapons & equipment
SAFETY DISTANCES
NEW RULES 2019 Download the rules here.
Gun safety
At Berget games there will be a mandatory chroning at check in. Please get all your guns to the check-in before the game. Also, croning will be done randomly under the game and if we suspect cheating or as a result of player complaints. It is every player's responsibility to follow the rules, and make sure that their guns are chroned according to the appropriate gun classes. 8mm BB's are allowed and will be chroned with a separate sheet. Laser projecting sights are not allowed at Berget.
HPA-Guns
If you have a HPA-gun, you need to bring a Tournament Lock. The lock for pressure (at your tanks regulator) is vital to play at all, and the lock for the selector is needed if you want to play with velocity above 130 m/s. We will provide some locks on site but we can't guarantee to have them all. https://ampedairsoft.com/tournament-locks/
Sniper rifles
If you want to play as a sniper your gun must look like a sniper rifle with scope and bipod, no mp5/uzi/m4/ak47 etc with scope are allowed as sniper. Semi-snipers are only allowed to be tuned to max class 4 (Se class list in chroning/saftey distances) The only Semi-snipers to qualify to class 5 & 6 are Barrett m82, OSV-96, AR-50, CheyTac 50 BMG, snipex alligator and other 50.cal snipers alike.
Dragunov may be tuned up to class 5. Bolt action snipers are allowed to be tuned to class 4-6.
Support weapons
Support weapons are divided into 2 classes, support weapons and light support weapons. Both need to be fitted with a bipod and Box/drum/cmag. Support weapons,(RPK, PKM, PKM versions M240, M249, M60, MK43, Mg3, AEK999 etc) are allowed to be tuned to class 4. (see list above) Light support weapons (KAC LMG, Stoner mk23, L86, HK23, MG36, G36, M249 para etc) are allowed to be tuned to max class 2 (see list above). Special rules apply for the popular m249 para that can only be tuned to class 2 since it is lightweight and has a shorter barrel and retractable stock. No small guns (mp5, uzi, g36c, Ump, AKS-74U etc) are allowed as light support weapons.
Turret guns mounted on vehicles do not need a butstock.
Magazines
In general, all magazines must be lo-cap (no more than 100 rounds). There are no restrictions on the number of magazines you may carry. Highcaps and midcaps with capacity over 100 are strictly forbidden. If you have a weapon where lo-caps are unavailable, mark your magazines with blue tape saying "RAL'' (restricted ammo limit) and load no more than the limits above. However, it is still forbidden to use wheel or electric reloading high capacity magazines enabling the player playing with only one magazine with easy reloading options (Support weapons excluded).
Sniper weapons are limited to max 30 rounds. Light support weapons (KAC LMG, Stoner mk23, L86,HK23, MG36, G36 etc) may use C-mags limited to 500 rounds. Support weapons (RPK, PKM, PKM versions, M240, M249, M60, MK43, Mg3) 3000-5000 round/mag. To summarize: Standard: Max 100 rounds/mag. Snipers: Max 30 rounds/mag. Light Support Weapon (KAC LMG, Stoner mk23, L86,HK23, MG36, G36 etc) : Max 500 rounds/mag. Drum or box mag. Support Weapon (RPK, PKM, M240, M249, M60, MK43, Mg3): 3000-5000 rounds/mag. Drum or box mag. For game balance purposes, the RPK light support weapon will count as a full support weapon for purposes of trim, magazines etc. This is an exception to the normal rules, and applies only if the weapon is an actual RPK (original or AK conversion; key features include bipod, long barrel, RPK stock) - an AK47 with a drum mag and bipod will not count. It should be noted that magazines with more than 100 rounds must still be drum or box style - no "ordinary-style" hi caps. KAC LMG, Stoner mk23 do not need to be fitted with bipods.
The M249 para may use drum or box mag with 3000-5000 rounds/mag.
Reloading ammunition
In addition to any ammunition carried in magazines, you may carry up to 3.300 rounds (10.000 for support gunners) to reload in the field. You can top up your ammunition allowance in your home base, Safe-zone or while re-spawning. There is no limit on ammo you may store at your base. It should be noted that the 3300 (10000) rounds are per player, not per weapon.
Berget anti-vehicle system (BAVS)
Berget has developed the anti-vehicle system used in our games. It works using IR light and all in-game vehicles are equipped with IR receivers, lights and alarm. When hit using an IR equipped weapon, the vehicle may take hits and, depending on hit points, be disabled. When disabled there will be a red light blinking and the alarm will sound.
AT weapons
The AT-weapons is built upon a IR-encrypted system similar to the military SIMFIRE system. BAVS can shoot up to 60 meters in daylight and even further at night. The BAVS AT4 anti-tank weapon has unlimited shots. When the AT4 is started it has 0 shots. It will begin to load, one shot every 5 minutes until maximum 5 shots. When at least one shot is loaded, you can fire. After firing one or more shots, the AT4 will begin loading again with one shot every 5 minutes.
When firing, the AT4 will make a sound and flash a light. The AT4 is equipped with a target finding sight and you need to keep the target on site for a few random seconds before the AT4 will fire. You need to press and hold the trigger while aiming at the vehicle until the weapon makes a firing sound. Some AT4's will be handed out by each team's commander during special missions and needs to be signed for.
When shooting an armored vehicle, if the range is more than 20 meters you can aim in the middle of the vehicle and score a hit. At close range, aim at the sensor mounted on the roof. Armored vehicles have 5 hit-points, non armored vehicles have 1-3 hit-points. There is a randomizing factor regarding hits and damage. If you score one wounding hit you can hear a short alarm sound. A disabled vehicle will have a longer 10 second alarm. The BAVS 40mm grenade works in the same way as the AT4 but it deals less damage. For example if you shoot at a bunker with an AT4 and it is destroyed after three hits you will need five or more hits with a 40mm grenade to successfully penetrate the bunker. In favor of the 40mm grenade it is very light and it reloads faster than the AT4. On the downside the 40mm cannot penetrate the armor of a tank.
NOTE! Try to protect the AT-weapons from rain and water. If soaked they can stop working. Also keep the lens free from dust & dirt until firing
Tube launched optically tracked wire guided weapon - TOW
TOW and movable anti tank guns is a unit that can be equipped to a vehicle or used as a stationary anti tank weapon. The BAVS units used in these weapons are provided by Berget along with instructions on its usage. You may not steal enemy TOWs in or offgame.
Mines
There are different types of mines and minefields you can run into during Berget games.
Anti-Vehicle Mine
The mines are disc-shaped, made of wood/plywood/metal. They are 30cm wide and minimum 5 cm in height. A small piece of reflective tape must be on top of the mine. One wide circle and one small circle on top of it. They may NOT have any sharp edges and must be easy as safe to drive over by any kind of vehicle. They must be OD GREEN in color. (Plastic mines are forbidden)
Anti-Personnel Mine
Mines may be found in the game area, and you will notice if you set one off. Anyone within 3 meters of a detonating mine is considered hit, and should react accordingly. Only engineers may disarm mines. There are beeping mines and BB-shooting mines. All inflict a normal "hit" injury. All retail gas/spring/bungee/electrical mines and grenades are ok. Home-made stuff must be tested by the crew at check in. No burning, smoking or exploding mines are allowed.
Different minefields
Static minefields
Static Minefields are minefields that have been pre-defined by Berget Events, and will be displayed on maps prior to game start. These minefields will be marked on site with tape (usually yellow/black) and signs warning that it is a Minefield. You are not allowed to cross static minefields either on foot or in vehicles, as they consist of both anti-vehicle and anti-personnel mines. Static minefields cannot be defused/cleared, but special missions may be created to clear a path through the minefield. Walking into a static minefield is considered suicide, and you are instantly killed. Crossing a static minefield is considered cheating.
Dynamic minefields
Dynamic Minefields are minefields that are placed by players. They are placed by Engineers and can be defused by engineers. The mines are made of wood, are in OD Green color and may be booby trapped. They are visually placed on top of the ground on roads against vehicles. Mines may not be buried, covered or hidden. The main purpose of a dynamic minefield is not to disable vehicles, but rather to create roadblocks to halt enemy mechanized movements.
Placing mines / creating dynamic minefields
Minefields may be created by either side engineers at any time and any location without needing pre-approval. Placing mines takes 60 seconds for each mine, only engineers can place them by putting them open and visible on the ground. The engineer must hold their hand on the mine for 60 seconds before moving on to the next. Engineers may cooperate and place one mine each. Mines may not be hidden, buried or covered in any way, and must be visible to drivers. Place the reflective tape facing oncoming vehicles. Make sure no mines are already placed nearby, <100m.
A road is considered mined when it is covered by 3 mines covering the WIDTH of the road.
Example: You may place 3 mines in maximum 2 rows along the length of the road as long as it maintains 3 in width to stretch across the entire road. You CANNOT mine a road with only 1 or 2 mines. You may only place a maximum 2 rows of mines for every 100 meters of road.
You cannot place more than 3 mines in one row.
Crossroads can not be mined. In a 3 or 4 way crossroad, you can choose to mine one of the roads.
Example 1: You decide to mine a road with 3 mines. You can not place any more minefields within 100m. Make sure no mines are already placed nearby, <100m. Example 2: You decide to mine a road with 6 mines in two lines close together. You can not place any more minefields within 100m. Example 3: You decide to mine a road with 3 mines, and then you walk 20m to Place Another 3 mines. * NOT ALLOWED*
A mined road is mined for all teams, hostile as well as friendly. Special rules may apply but those will be announced before each game.
If an engineer fails to disarm the minefield (1 row) and is killed before completion. The minefield is not disarmed and the next engineer will need to disarm all mines in that row.
Clearing dynamic minefields
Engineers may defuse dynamic minefields at any time. This is done by engineers keeping one hand on the mine for 2 minutes. Only one mine per engineer can be cleared at one time (Cannot have one hand each on two mines), and only one engineer can work on one mine at a time. (2 engineers on one mine will still require 2 minutes). A minefield is not cleared and cannot be crossed until ALL mines have been cleared. A mined road (3 mines over the width) is NOT considered cleared by only removing one mine.
Booby trapped mine
Some mines can/may be trapped. Those mines have an alarm under the mine designed to start beeping or making an alarm sound when you lift them up. When an alarm on a mine goes off for any reason, everyone within 3m of the mine is considered HIT and follows normal HIT Rules. A booby trapped mine that goes off does not damage nearby vehicles. An engineer may carry a maximum of 3 mines, and only one of these 3 may be booby trapped, but mines may have "fake booby traps" on them, for example visible wires. Mines can only be carried and used by engineers!
Anti - mines
Mine worm
The mine worm is a long wire equipped with small explosives. The weapon can be used to quickly clear the road from mines. Engineers place the mine worm and light a fuse, detonating the chain of explosives and the mines clearing the road. (The engineer can drag the mines off the road after a small pyro explosion and vehicles can pass directly after the explosion.) The mineworm needs to be rearmed after 1 use in the base before next use. The mine worms are provided by BE and will be delivered to "some" engineers by BE (It is not allowed to bring on your own).
Minesweeper/mine flail
A mine flail is a vehicle-mounted device with steel chains that makes a safe path through a mine-field by deliberately detonating landmines in front of the vehicle that carries it. The Mine flail can instantly destroy 3 x 2 mines (by driving over them) before needing to be repaired/replaced by the tank crew (takes 1 hour cooldown).Only Heavy armored, tracked vehicles can use mine flails during Berget-games and they must be accepted by Berget-crew pre-game.
Hand grenades
We allow both sonic Berget grenades and gas driven BB shooting grenades like Tornados. For all BB shooting grenades normal hit rules apply. Sonic grenades (BAPS) If you are in a room when a sonic BAPS grenade detonates - you are hit. (No matter if you are behind furniture or other cover, you are hit.) You must put up a death-rag and yell “HIT”. If a player enters a room during the 10 second "detonation"-sound he is also hit. Normal HIT-rules apply. You may NOT reset a thrown grenade and throw it back! Only the owner of the grenade can reset it. You may NOT retrieve your thrown grenade during an ongoing firefight in a building. The BAPS grenade effect does not work outdoors, the rules only apply for indoor use in bunkers, cars, tents, rooms or buildings like the FAD or forts. It is important to know that the grenade does not eliminate a whole house, only people in the room where the grenade is thrown. Inside a fort, FAD or larger the damage is 3x3 meters If you are OUTDOORS and a BAPS grenade detonated near you (beep beep beep) you are NOT hit. (Use other approved grenades in these situations) You may only throw the grenade through doors or windows. The sonic grenade is the only grenade you are allowed to use against cars with open turrets or windows. If using a grenade against a vehicle, you can only “drop” the grenade into an open window or turret/hatch. Never throw the grenade from a distance. If a BAPS grenade detonate inside a vehicle, all players inside are hit. The vehicle is NOT destroyed. You may never approach a MOVING vehicle to drop a grenade.
Missiles, mortars & airstrikes
These area-of-effect weapons are only used coordinated with a game-master using pyro to simulate. If you hear the pyro you are in the area of effect - take cover. The proximity of these weapons may vary. Game masters will let you know if you are hit. To avoid being hit you must take cover, the better cover you choose the lesser risk you have of being hit. But you CAN be hit anyway. Always obey the game master's ruling if you are hit or not. Only Commanders and forward observers will be able to use area of effect weapons.
Explosives/sticky bombs
Explosives may be used to destroy objects like buildings, radio masts and doors. Only engineers may use explosives. Use of explosives requires a 10 meter safety perimeter, and enforcing this is the engineer's responsibility. Explosives may only be used against objects, and they may not be thrown. They must be placed carefully. Rigging the charge must take at least two minutes. The charge we use is completely legal and detonates like a small firework. In some cases it is just a dummy. Players may not construct their own explosives; all relevant players (engineers) will be briefed and issued explosives on the day of use.
Weapons of mass destruction
Players are not allowed to create, invent or use any kind of prop or made up story involving weapons of mass destruction such as nuclear bombs, biological weapons or any other type of weapon that directly or indirectly affect large groups of people. While these kinds of weapons might exist in some of the stories of some Berget games, they will then be clearly announced and provided by Berget Events. A special rulesset will be written for these weapons.
Pyrotechnics and smoke
No player brought pyrotechnic devices or smoke may be used within the game area. No player may bring any form of pyrotechnics, burning, smoking, hand grenade, flashbang device, whether commercial or home-made.
Smoke or pyrotechnics can be provided by the crew to selected players.
Car mounted smoke is allowed and must be registered and approved by the Berget crew at BAVS-mounting.
Helmets, body armor and ballistic shields
Helmets and body armor have no in-game effect regarding hits. Helmets protect players from being knocked out. Ballistic shields may not be brought, though a few may be available and issued when appropriate by your commander in special missions.
Vehicles in game
There will be both military and civilian vehicles moving around in-game. These may be friendly or hostile and may be fired upon. Their crew or drivers may be eliminated by BBs alone if the vehicle has their side windows down or are open vehicles like ATV's or Jeeps. Personnel sitting in the back of a pick-up truck apply to normal hit rules. To avoid people from shooting out from small cracks in the side windows and then close the window to be protected when fired upon. Vehicles that want to shoot out of their side windows must keep their side windows down to the lowest point and secure the glass with black or OD duct tape so they may not be raised. You may never attack a vehicle by opening a door to an in-game vehicle to shoot or throw a grenade into it. All participants bringing an in-game vehicle have to mark their vehicle with the TEAM-color on the front windshield and with a small flag on top of the car (40x20cm). All ordinary civilian vehicles are considered light vehicles. You will need to hit the vehicle with a BAVS weapon to eliminate it.
Some civ/light vehicles may not have a BAVS system mounted. These MUST have open windows at all times to enable players to destroy the driver/vehicle with normal airsoft guns. ATVs, motorcycles and vehicles where the driver is unprotected does not need a BAVS mounted.
Most vehicles in-game will be mounted with the BAVS 2.0 - 3.0 IR system (Berget anti vehicle system) that can be rented from Berget. If you want to bring a in-game vehicle contact [email protected]
Berget will provide an “vehicle kit” at check in, containing items needed during the game. Towing lines and markers for example.
Main battle tanks & armored vehicles
Armored vehicles have reinforced active armor, Anti-Tank weapons only have a 33% chance to penetrate the armor and damage the armored vehicle. If the armored vehicle is hit but no damage is dealt, the BAVS will indicate a different light and no-penetration-hit audio sequence. 40mm grenades do little to no damage to tanks. You must use AT4 or TOW launchers. Armored vehicles can be equipped with a visible minesweeper in the front of the vehicle, which can instantly clear 3 lines of mines before the minesweeper equipment is destroyed. The minesweeper can be re-equipped at home base only. The vehicle repair station can repair the minesweeper equipment. Repair time is 10 minutes.
Armored vehicles also have access to high explosive (HE) fragmentation grenades. With these grenades, the armored vehicles can shoot against visible infantry up to 100m away. These grenades work like artillery strikes, and have an area of effect where people are injured or killed. The effect of the shots will be decided by the crew GM who determines who is hit or killed. Taking cover reduces the risk of taking damage while running or standing up increases the chance of being hit. The armored vehicle can continue to shoot as long as they can pinpoint infantry positions through the tank sight. The GMs decision on who is hit or not is final without any discussion.
Note!
Players who operate heavy vehicles class 5 (Tanks and 6 wheeled trucks) have one or more dedicated operators who will wear an orange vest with the text "Vehicle security". They are allowed to move around the vehicle to ensure that no one is injured when reversing or turning.
"Vehicle security" can therefore move outside the vehicle offgame and then enter and take off their orange vest to continue the game. You must not under any circumstances shoot at vehicle crew when orange.
These instructions and vest will be provided for you at vehicle check in.
Drones & UAVS
It is prohibited for players to use any kind of drones or UAVS during the game, unless you belong to a UAV unit and have received special training. Some games might allow selected players/groups to bring drones and UAVS for attack and/or reconnaissance. Do not fire BB:s on drones & UAVs.
Berget anti-air system (BAAS)
All ingame flying objects will be mounted with a BAVS receiver. Any kind of BAVS weapon can be used to disable all ingame flying objects.
Vehicle classes and hitpoints
Vehicles are divided into different classes with different amounts of hit-points. You can recognize the armor level on the stick of the BAVS receiver. One line of yellow = one hit, three lines of yellow three hits etc.
Class 1 ............... Light vehicle .......................................... 1 hit-point
Class 3 ............... Armoured fighting vehicle ..................... 3 hit-points
Class 5 ............... Heavy armoured vehicle / Tanks ......... 5 hit-points
Class 1 - Civ/Light vehicles/Technical: Can have mounted weapons. If a weapon is mounted, there can only be a front protective plate, MAX 90° protection. Protection plate is not mandatory. No other requirements.
Class 3 - armored fighting vehicle: Must have mounted weapon with at least front and side protection. Vehicle and turret must have "protective plates" on sides and front. Vehicle must overall be visually improved to look "armored".
Class 5 - Heavy armored vehicle: Must be a large vehicle with at least 6 wheels or track. Must have protective plates on all sides and windows. Must have a mounted gun. Vehicle must overall be visually improved to look "armored". (This class is hard to obtain! Send a picture before you start building to get pre-approved.) No remote controlled turret is allowed in any vehicle regardless of armor class. NOTE! Mounted guns are not affected by weapon-hits. You must take out the vehicle with BAVS or hit the gunner.
Speed/Conduct
Player vehicles (ingame or offgame) may not travel at more than 30 kph for safety reasons. Only authorized drivers may drive ingame vehicles during the game, and only those vehicles that have been assigned to them. It is strictly prohibited to just get in a random vehicle and drive off.
Berget game master/staff vehicles with yellow markings are not affected by this restriction.
Warning lights are to be used only on Offgame/Destroyed vehicles.
Vehicle elimination
Vehicles can have three different states.
Ingame functional.
Disabled. Repairable by engineers.
Offgame/Destroyed. Must respawn in base.
When a vehicle is disabled by a BAVS-weapon. ONLY the driver must take a hit (can be healed by medic), the rest of the players inside of the vehicle can choose to be eliminated or continue fighting. If you choose to be eliminated you may stay in the vehicle wearing a deathrag. If you wish to continue fighting, leave the disabled vehicle within 20 seconds. You cannot shoot from a vehicle that is disabled, a disabled vehicle must move to the side and turn off their engine. However, the vehicle can be moved immediately by applying the Towing-rule.
To destroy a vehicle, flip the “destroyed” velcro patch on the windshield. Vehicle must now respawn in base. It cannot be repaired by engineers. Warning lights are to be used only on Offgame/Destroyed vehicles.
For safety reasons, vehicles must at ALL TIMES keep the road drivable. If your vehicle is eliminated in a spot where it blocks off the road, you must directly move it so that other vehicles can pass. Safety first! We know that this makes it impossible to stop an ingame convoy by taking out the first vehicle with BAVS. In order to do so you must use mines.
All destroyed/off-game vehicles must show this clearly by having orange flags on both sides of the vehicle (left/right).
Vehicles hit by mines
If a vehicle drives over a mined road, normal hit rules apply. Just as if it was disabled by BAVS. When a vehicle is disabled by a mine, ONLY the driver must take a hit (can be healed by medic).
An disabled vehicle must be moved to the side of the road.
It is absolutely prohibited to drive around a minefield. Vehicles must always stay on the road, and may never use the ditch to try to pass around obstacles for safety reasons.
Repair & respawn
The disabled vehicle can be repaired by an engineer with 30 min repair time, the repairs must be made by holding the front of the car. If two engineers are available the repair time is 15 minutes. A destroyed vehicle can not be repaired.
The vehicle may return to respawn flying an orange flag or marking, to indicate that they are off-game. The vehicle should raise an orange flag during repair time. If unable to repair, the vehicle has a 10 minutes burnout time before the vehicle can choose to drive back to base off game and respawn in base. Respawn time in base is 2 hours. The driver respawns with the vehicle.
Vehicle repair station (VRS)
Engineers can build a repair station to quickly repair disabled vehicles. The repair station consists of a props pallet and a sign. The station must be placed on a road, clearly visible. Respawn time is 10 minutes. Only one vehicle can be respawn at a time. Vehicles must be towed to the repair station and park within 2 meters of the sign/pallet. With the station operational vehicles can repair, refuel and restock ammo for any friendly vehicles. An engineer does NOT need to be present during repair in the VRS. Only the players in the disabled vehicle will also respawn in 10 minutes at the VRS. Repair time for class 5 vehicles is 30 minutes.
Only one Repair station can be placed at a time, and it can be destroyed by the enemy approaching the VRS and mark it as destroyed by turning a sign on the pallet. The VRS must be returned to base and be respawned for 6 hours. Place it and camouflage it well (VRS signs and props must be visible from the road).
Can only be built by certain units.
Repair and recovery vehicle (RNRV)
Each side may designate a vehicle that can act as a mobile repair station. This means that the vehicle can be set up next to a friendly capture point (within 50 meters). This vehicle can then function just like a repair station. As long as it is stationary and the engine is switched off. The vehicle must be ingame and at least one person must be outside the vehicle during the entire repair time. RNRV vehicles must have a sign inside their windshield stating “RNRV” and each team may only have 1 RNRV in their team.
Ordinary repair station rules apply.
Towing
There is an option to "tow" a vehicle to a safe location for repairs or to move an enemy vehicle out of the road. Which means that a symbolic rope should be tied between the vehicles and the "damaged" vehicle can be moved out of harm's way. The symbolic rope must be disconnected before the vehicle starts to move, to avoid injury. There is no maximum travel distance for towing a vehicle. The towing rope should only be symbolic and for safety reasons the player initiating the towing should walk between the two vehicles with a rope and a marker/flag "TOW-LINE" in the middle of the "rope/line". The minimum time is 2 minutes to get the vehicle ready to be towed. The "towed" vehicle should of course be driven by its dedicated driver while moving, the tow wire must be removed before driving. The vehicles must move at a slow walking pace while towing (5-7 km/h) and 5-10 m between the vehicles.
The vehicles involved in the towing procedure must have a sign in their windshields, it will be provided by BE at vehicle check-in. The driver of the damaged vehicle is considered off-game while moving to the repair location. You can stop the towing by destroying the in-game vehicle.
Battle elements
CQB
All indoor play (CQB) is limited to weapons with a muzzle velocity of no more than 109 m/s (357 fps) class 1. Long guns must be fired from the shoulder as far as possible. Random fire is not permitted, and ricochets do not count as hits. It is forbidden to take cover inside of or fire your weapon in/out of tents. Get out of the tent if you want to engage in the fight.
Locked/barricaded doors
Some buildings will be locked and can only be opened by engineers. It takes 2 minutes per door. This is indicated with a BE instructions sign on the door.
Parachute drops
The HQ may gain access to a limited number of parachute drops. When the commander orders a parachute drop, the designated players will be driven by crew in an off-game vehicle to the appointed drop zone. All parachuted players may be shot upon immediately after exiting the vehicle. Therefore great care should be taken into account while planning the drop zone. The opposing faction will also get a 3 min notice if the drop is planned in close vicinity of their base.
Helicopters & airplanes
If there is a helicopter in-game, it is strictly prohibited to shoot against the helicopter for safety reasons. You can disable it by using BAVS issued by Berget-Events. Players may not touch or get into a landed helicopter. It is strictly forbidden to run under the helicopters while it is landing or in flight in close proximity to the ground.
Cameras & computer vision
Players may not place any cameras or recording devices anywhere in the game area. This is prohibited by Berget (and Swedish law). Handheld devices are allowed to be used but not remote or sensor triggered devices.
Teams & uniforms
To differentiate between the various groups in the game, players will have various armbands & uniform elements. Each event will have a different number of teams and their armband and uniform may change between games. You can read about the requirements under the section "teams” when the new story is presented on our webpage.
Uniform guidelines
You must look like a soldier. Uniform, boots and all your combat gear must look the part. No brightly colored clothes or sneakers, sweatpants or other civilian clothes. This does not apply to civilians or other special teams. Check your team's description on the type of uniforms you are allowed to use.
Armband
You must always have a clearly visible armband. At all times, other players must be able to see and identify your team color. To hide, cover or obscure your armband is forbidden.
Only snipers wearing full ghillie suits may use their armband on their legs.
You will have to buy or create your own armband. When constructing your own armband, it must be at least 10 cm (3.94 in) wide and have your individual team-number and unit-name visible in a contrasting color. Players without correct armbands won't be allowed into the game-area. Correct armbands with your individual team number and unit-name can be bought when booking your ticket and received at game-area check-in. Do not create your armband until you have received your individual "Armband-id". The armband-id is not the same as your ticket-id! You will receive it when you book your ticket, if buying a second hand ticket please ask Berget-events or the seller for the correct armband-id. All players need to follow their team requirements for uniform and armbands. You have to make a secondary armband if you are an "in game" medic or engineer. This should be worn on your right arm and the "team-armband" on your left. This armband should be in the same size as the "team-armband".
This is the engineer symbol:
This is a medic symbol:
Any questions about this should be sent to [email protected]
Command structure
During Berget games most players will be playing in teams and groups using a command structure. This means that you and your friends will play a part in bigger groups called a "Platoon" and "Company". The smallest unit is called a squad which consists of 6-10 players. You will choose a squad-leader and a secondary squad leader. The squad leader will have leaders above him passing down information and missions during the game. It is important that you listen and follow the orders and directions from your squad leader or platoon leader. Most missions during the game will be platoon sized. As soon as you arrive at your "Base-area" make sure your squad leader reports your presence to your "platoon leader". He can direct you where to sleep etc. If you have problems with taking part in some duty or mission, remember to inform your squad leader about this. If you feel ill or tired, there is no shame in taking a rest and skipping a mission.
Going rouge or mutiny
Going rouge means ignoring missions and orders and just going around looking for airsoft fights on the map instead of helping your team, following orders and respecting your commander. In each game there are less military structured teams to choose from, often yellow or green/white fractions.
If you have chosen to play in a unit that has a military structure (normally like the big teams red and blue), you must follow your platoon or company commander's instructions and orders. If you feel that you only get boring assignments without action or basic answers, you should immediately talk to your commander offgame and try to solve the issue. Bring your own solutions to the table. If this does not work, talk to a GM and ask to be reassigned to another team.
Going rouge or ignoring the platoon leader's order to run out on your own missions can lead to you being forced to change teams to civilian/bandit units and get a warning from GM.
Officer markings
To help friendly players to identify their officers and to be able to add interesting missions to the enemy. We are using a mandatory officer marking system. We will provide this to all officers Plt, Coy and Bat. However Squad Leaders are allowed to purchase their own marking by preorder or on site. Officer markings for squad leaders is not a requirement.
This is the officer markings.
The marking must be put on the left arm or on the chest. It will have a velcro-side. The marking must be your team color in w 10 x h 4 cm. You must wear your officer marking at all times. It is forbidden to steal, borrow or use an officer patch if you are not a commander with that rank. All officer patches shall be returned to Safe-zone HQ after the game.
Bases
Fuel and ammo depot (FAD)
You will be able to make a great deal of damage to your enemy's support and tactics by sneaking in and sabotaging their Fuel and Ammo depot that will be located in close proximity to their base. The FAD is placed close to the base as a target for base attacks, to add a valuable target for attacking the enemy base.
If you find this point it will be marked by ammo boxes and fuel containers. Successfully destroying a FAD does not only bring great advantage to your team but also great honor to the group that succeeds in this task!
Destroy the FAD by capturing it, push the button (same as on CPs) and hold for 30 mins, then push the button again. The Fuel and Ammo depot can only be destroyed during 09:00 and 03:00, it will be off game at the same time as the base. From 03:00 to 09:00 you cannot go closer than 100m to an enemy FAD.
LARP elements
Taking captives
Confiscations
If a person is arrested or taken prisoner, their weapon will be confiscated. This is symbolized by making the weapon safe and tying a section of barrier red / orange tape round the barrel or body. The weapon and its accessories are retained by the owner, who carries it slung if possible. If the prisoner approves, others may carry the weapon: it should always be within the prisoner’s sight. If the prisoner escapes or is released, they may not use their weapon until five minutes later. It is not allowed to take an enemy weapon to use. A prisoner cannot use knife kills but knockouts may still be used.
Searching a captive
If both players are willing to LARP, go ahead and search the captive. If any player gets uncomfortable, say “Offgame”. Both parts must immediately stop and back off.
If you do not want to LARP, clearly say to the captive: “You are hereby searched.“ The captive MUST comply and can not use any (hidden) weapon against his captors. Any hidden in-game materials like maps and codes etc MUST be handed over to the captors.
All electronic devices are considered encrypted and cannot be accessed, the prisoner can not be made to open the phone/GPS or any other electronic device.
Prisoners
Prisoners may be taken in-game, whether for arrests, prisoner exchanges, ransoms or information. However, there are strict rules to follow.
First the “prisoner” must agree to be taken “prisoner”.
The “prisoner” can at any given moment decide to stop the ongoing larp situation by going off game.
Restraints like handcuffs, flexi-cuffs etc. that are securable/lockable are not allowed. The only restraints allowed are velcro-straps or breakable tape.
Hands must always be secured in front of the body; never behind. The person being captured must be able to release themselves easily off-game. Ask the prisoner if the restraints are too tight, If a prisoner escapes, they should be able to remove their restraints easily.
Prisoners being held in tents or buildings may not be restrained, for fire safety reasons.
Calling game off
If you at any time feel uncomfortable, or if you want to break for any reason, simply say off-game. You then cease to exist in-game, and everyone around you continues as if you were not there. This is particularly intended for people who do not wish to be searched or restrained. If you call “game off”, you must hand over any and all information you may have. It may not be used as a loophole to get past guards, it is not an invisibility cloak. If you have used the off-game rule you should immediately return to your Safe-zone and re-spawn. You can also use it to comment off game, if for instance you simply want the role playing toned down a bit.
Game on
If the game is for any reason called "game off", the call to resume is "game on".
Berget dollars
There is in-game money used during the game to buy wares, services and weapons for some units. This money has no value outside the game but is able to give players and their team an advantage in game. Some soldiers and weapons go to the highest bidder. All money is distributed by Berget before and during the game. During the game players might receive money if they are fighting for one of the conflict fractions or they might barter or sell intelligence to the highest bidder and in that fashion get their hands on the money. Anyone is free to plunder any fallen player of Berget-dollars or any other ingame items. Money will look different from previous Berget games. Any attempts to counterfeit Berget-dollars and put them into circulation will lead to immediate ban.
Game Area
The map
During the game you will have access to the online game map where you can follow game events and find your nearest target. Capture points, drops and other happenings will be visible on the real time updated map. You will be able to see who owns a capture point and if it is contested.
Off game areas
Some areas on the game area can be marked as “off game”, it can be due to restrictions from the land owners so please show respect and avoid those areas.
Capture points
Districts & capture points
A Capture Point (CP) is a totem/building or object within a district. Taking control of all Capture Points in a district gives you control of it. The one controlling a District receives all in-game advantages it may give you and you are able to respawn in the vicinity. Districts can only be taken over if at least one neighboring district is under control. Home bases count as districts and can never be taken over by opposing factions. Berget Area Control System (B.A.C.S.) Berget Area Control System is a live digital GSM/Satellite system over watching the game area. It keeps track of which faction is controlling the CPs. B.A.C.S. will be available for all players with an internet connection and smartphone/laptop. There will also be a screen available in each base connected to the B.A.C.S.
How to take control of a Capture Point (CP)
These instructions will be posted next to the Capture Point during the game.
Claim
Inside the Capture Point you have to push a button with the color of your faction. This marks your presence in the area. (A signal will be sent to B.A.C.S to mark your presence publicly)
Verify
Then, you have to defend the Capture Point for 30 min and push the button again. It will light up to indicate 30 min has passed. When pushed for the second time, the Capture Point is yours! (A signal will be sent to B.A.C to update the area as Claimed.) NOTE! You have only 60 sec to verify, otherwise, the Capture Point goes back to Claim-mode.
Mark
When the button is pushed the second time the Capture Point is yours. You can now raise the flag if available on the position for your faction to visually mark this. At the same time, the Capture Point will be electronically marked with the verified team color.
Fortified positions
Some TP (tactical points) and SP (supply points) will be heavily fortified bunkers and can only be eliminated with the BAVS system or by shooting everyone inside. The Bunkers are constructed to be easily defended and the best way to eliminate everyone on the inside is to shoot the BAVS sensor on top of the bunker to simulate a penetrating hit killing everyone on the inside. We will use the same system as with the vehicles. Different objects and vehicles may be more or less hard to destroy.
Example
A penetrating hit is when the bunker has lost all its hit points. This message about the penetrating hit is enhanced by flashing lights and a long beeping sound. Upon getting this message all the players inside the bunker need to put on their death rags and exit the bunker towards their closest respawn. The bunker now needs to be recaptured to function. Players taking over the bunker need to hold down a button on the inside to successfully capture it. The bunker may not be used unless your team has captured it. The destruction and capturing of the bunker has been wirelessly monitored and gamemaster HQ will get the information by GSM transmitter. Players killed inside a bunker by a penetrating hit cannot be healed by a medic and must proceed to respawn. Explosives may not be used to take out a bunker and will have no effect.
Welcome to our Beginner's Guide to Berget Events! This guide is made to explain all of the elements of the huge airsoft event that is Berget, all the way from booking a ticket to leaving the game area after the game. Since you are already here at the guide, we assume that you know what berget is, otherwise you can read more about it here. Berget Events is not your typical weekend game. It's a 4 day long airsoft adventure taking place in an area over 3x3km large. With this comes a need for you to prepare and equip yourself differently, and this is where this guide comes in. Berget can be an overwhelming experience at first, so the more prepared you are - The more fun you and your friends will have! Before booking a ticket Before you book your ticket to the next Berget Event, the first step is to decide on what team you want to join. You can see the teams for Berget 18 here(Click me) Different teams have different requirements that you need to meet to be able to play on that specific team. Some examples of team requirements are: Uniform type, Weapons and Playstyle. Please read thru the requirements for the team you wish to join and make sure you are able to meet the requirements before booking a ticket. Also make sure to book on the same team as your friends if you want to play together. Booking a ticket The release of the tickets for Berget is usually in late october or early november. We will announce the release usually 2-3 weeks ahead so please check our website for updates. The game is always held in last week in june after the swedish midsummer. The tickets are often sold out in a very short period of time, so make sure you have decided which team you and your friends want to play on. If you miss out on tickets to your team, unpaid tickets will be released after 30-45 days so there is still a chance to get a hand on ticket to your team after the initial ticket-release.
To get the most out of Berget you need three things to work. Your body, mind and your gun. Here are some things to consider. 1.) Make sure you have walked your shoes in, don't buy new shoes just before the game, there will be serious risk of blisters. 2.) Before going to the event. Fill your backpack with water-bottles with the same weight as your combat pack you are planning to wear in the field. Train to walk with that pack for 10-20 km, at least once a week before the event. 3.) The summer can be hot in Sweden, when moving long distances in the game area you will be dehydrated. Make sure to bring at least 3 liters of water in the field and bring mineral tablets like "Resorb" or alike. Water can be refilled in base and at some points in the field. 4.) The last thing you want is a non functional gun during Berget, and you don't want to spend time taking it apart in the field. Make sure your team has 1-2 spare guns with the same battery connector/gas/magazines available. 5.) Print out the "Berget-rules", study them carefully when going to bed until you know every part. Then start reading the veterans part on the Berget-forum. 6.) Mosquitoes. Especially the summers when it has rained a lot in June, will have a lot of mosquitoes after sunset. They are not dangerous and do not carry diseases. The best way to protect yourself is to wear full clothing and a mosquito net for your face when you sleep. You will also find mosquito repellent in all Swedish grocery stores and pharmacies. 7.) Try to keep a positive attitude, be pragmatic and positive. If you have to criticize, make it constructive and do not be aggressive about it. Identify your chain of command and work with your platoon & company commander. Work with the players on your side to ensure you all have a good game. There is an old veterans saying: - "You only get out of Berget what you put into it!"
When you arrive to Berget-area, follow the signs to parkingspace to park your car, its is usually within 200-300 meters from Check-in. Take your guns from the parking to the check-in area and go to the check-in. You will find toilets, water, airsoft-shop, HPA-fillstation and you can buy soda and snacks/food in the Safezone.
At check-in you will have to have your ticket-id, driverslicense or passport ready for things to go smoothly. We will register your arrival in our system and take a photo of you. After your check-in is registered, you will get the items you booked including armband and T-shirt.
Next stop is the gun chroning. Bring all your guns to the chroning and make sure the gun has battery/gas/air/magazine and are loaded with the bullets you will use during the event.
After registration and chroning are ready, you can take your car to your base (Follow team signs at roads). Unload your gear as quickly as possible and return the car to main parking in Safezone. The driver can use the Safezone Taxi service to get back to base or walk the 3-4 km.
At the base campsite, find your commander or the berget-crew in your base to understand where to sleep or put up your tent. There will be 230v power outlets i central part of base, toilets, water and a small kiosk with snacks. There is also a command HQ where the HQ staff of your team will be working.
NOTE !!!
Do not arrive to game area before the offcial opening of safezone tuesday 09:00
Why?
1.) We do not have any tents ready in the bases. Which means that people will demand that from us and we will have to put aside other important things to do arrange this.
2.) No toilets in bases, people will start crapping in the forrest. Which will lead to complaints from the landowner.
3.) There is no water. Which means that people will demand that from us and we will have to put aside other important things to arrange this.
4.) We need to rent the game-area longer and have our personal working two+ days extra. In the end this means that we will need to raise the prices.
5.) There is no fire extinguishers in bases & no security personal which directly violates the contract for renting the game-area and the agreement with the police.
6.) Pre-game scouting. People will start walking around the gamearea seeing secret objects and props several days before they will be used.
During the game, your team leader will be given daily missions or tasks by your team's top commander. The assignments are given to your group leader 1-3 times a day. It can be anything from guarding a crossroads, attacking an object or sabotaging something in the enemy base. Collaborate with your team members in the group to solve your task. Normally, the missions can last until late at night. As soon as you get the chance, make sure to rest, eat and sleep (even in the field). Your and the enemy's bases are offgame between 3:00 at night and 9:00 in the morning so that people can get some stable sleep. This means that no fighting or shooting may occur in the base during that time. You are also not allowed to scout or get into the opponent's base during off-game. 6 little things you absolutely must not forget when you go into the gamearea to play. 1.) Safety glasses 2.) Dead-rag (orange cloth you put on your head when you are shot) 3.) Your bracelet with your player id. 4.) Ingame-map or GPS 5.) Your phone. 6.) Waterbottle Note! Remember to keep safety googles on at all times.
In the small nation of Langoi a fight for power has escalated. The Republic army keeps control of the mines in a wealthy region in the south of the country while the Resistance fights for freedom and democracy. The Republic army controls the region and shows no mercy for any uprising and fills their prison with journalists and Resistance members along with international diplomats. The neighboring countries have formed a coalition to bring order to the region, officially to aid the Resistance and free political prisoners. Unofficially, the countries have been dependent on trade income from the mine industry in their small neighboring nation and with the new leadership their income has dwindled. The Republican army reports on enemy drones violating their airspace and claims to have shot down several enemy units. The tension along the border is high and the army is on high alert. The local Resistance struggles to sabotage the Republican army's efforts and without aid their time is running out. However, the Coalition has gained enough international acceptance to enter the nation and liberate the area from the Republican army and their ongoing war crimes. The Republican army maintains a prison and there are extensive reports of torture, drugs and forced labor from escaped prisoners. The reports are describing the living conditions in the country’s largest prison as a daily struggle for survival, with gang rule, open drug trafficking and murder in the broad daylight. The Republican army also uses prisoners to work in the mine industry and daily transports are supplying the mines with the unwilling workers. All is supervised by the prison warden who oversees the prison activities from his office in the top of a tower at the center of the prison. The tower is central to the Republican army, where intelligence and interrogation protocols are being stored. Escaped prisoners tell of the horrors taking place in the towers’ torture chambers. They call it - The tower of pain. Outside the prison the Republican army is using ground shaking heavy tanks to control the population. Anyone who raises their voices against the Republican army faces mock trials where the outcome is lifetime in prison, if their voices are still heard - they enter the tower of pain. The small local resistance is suffering heavy losses and is in desperate need of support, awaiting the Coalition forces who are poised at the border ready to enter the region. Will the region be liberated and democratic rule reinstated once again or will the world see another dictator rise to power on the bodies of fallen civilians?
The tickets for Berget 19 are now released! BUY TICKETS HERE! INCLUDED IN TICKET - Entrance to game area - Sleeping place and camp according to booking - Drinking water - Access to showers - Access to toilets - Entrance to grill party - 230V sockets for battery charge in Camp and Safe-zone NOTE! To attend to Berget games you need to be able to make yourself understood and understand basic English. Please try to improve your basic English before going to the game. If you are unable to learn basic English you'll need to play close to other teammates who can speak English.
Food Food Ticket, (Lunch & Dinner, 5 meals) = 55 EURO Storage Renting a storage Box with padlock at gamesite = 35 EURO BAVS BAVS Hit receiver for vehicle, Rental Only = 75 EURO BAVS 40mm Grenade, Rental Only = 70 EURO BAVS AT-4 anti vehicle weapon , Rental Only = 85 EURO BAVS Heavy weapon unit TOW or TANK weapon, Rental Only = 80 EURO BAAS Heavy Stinger anti-air gun, Rental Only = 120 EURO Transport Transport roundtrip Closest Bus/Train station - Gamearea = 25 EURO Transport roundtrip Sundsvall Airport - Gamearea = 75 EURO Transport roundtrip Sundsvall Train station - Gamearea = 85 EURO Armbands & Patches Team Armband = 15 EURO Medic Armband = 15 EURO Engineer Armband = 15 EURO Berget velcro patch = 8 EURO Squad leader velcro patch = 9 EURO Deathrag = 10 EURO Maps A3 Game area premium color map (water proof, rip stop) = 10 EURO BB's and Gas Bioval BBs 0,25g 4000pc = 16 EURO Asg gas 570ml = 9 EURO
To participate in a Berget airsoft event you must accept the following: 1.1 You abide by Swedish law. You will not be under the influence of alcohol or any illegal drugs during the game. You are eighteen years of age or older. You learn all the rules posted at the Berget-events.com webpage. You will abide by these rules. You will follow directions of the crew and the functionaries. You will not spread rumors and disinformation during the event. You will bring valid identification, like a passport or a driver's license with a picture. Note! If you break any of the rules above your ticket will be confiscated and you will be asked to leave the game-area. 1.2 Berget-Events cannot be held accountable for lost or broken materials during the event. Berget-events will not be accountable for theft, personal injury or disease that occurs during or after the event. Any crimes committed in the game-area should be brought to Swedish police by the participant. You attend to Berget games at your own risk. 1.3 As a participant you must have your insurance in order and bring the relevant papers in case you need to seek medical attention at a Swedish hospital. If you need to visit a hospital or dentist in a non-emergency situation, Berget-events cannot arrange free transportation. 1.4 Berget-Events do not give refunds on tickets. If you due to unforeseen circumstances cannot attend the event, all sales will be done by the owner of the ticket. This means that the buyer of the tickets accepts that the ticket won't be refunded and fully accepts that the participant is responsible for selling the ticket second-hand and will not claim any refund from Berget-events. Should a Berget event be cancelled all ticket holders will be refunded after a preparation fee has been deducted. Therefore the fee can be lower than the initial price. If an event is postponed all current ticket owners will retain their tickets for the next event without any claims of refund. 1.5 The ticket you buy is an e-ticket which means that it is digital, keep your ticket-ID written down and keep it safe. Use it only in communication with us. 1.6 Berget-events cannot promise any certain amount of action or fun during our events, we only provide the platform, story and logistics for the game. It is on your own responsibility to make the game fun for yourself. 1.7 After arriving to the game site, Berget-events do not provide any transport service on the game-area. You will have to be prepared to walk to your base, camp, safe-zone, respawn during game. 1.8 If you have lost equipment found by Berget-events. Berget-events cannot be held responsible for your equipment. Check the lost and found box before leaving the game-area. All costs regarding shipment of your lost equipment must be paid by you in advance. 1.9 Berget games are not MILSIM, but they are airsoft games with some elements of milsim and LARP. 2.0 Berget-provides a sleeping place (200 x 60cm) in a tent or shelter. Berget-events do not provide any sleeping bag or mattress. It is prohibited to bring larger mattresses/beds than 200 x 60 cm to tents supplied by Berget-Events. 2.1 Berget-events reserve the right to raise / lower the prices for unpaid tickets and services at any time if the EURO currency weakens against the Swedish krona (SEK) with more the 5 %. The current prices are based on 1 EURO = 11 SEK. Tickets already bought by players won't be affected by this. 2.2 Berget-events reserve the right to use any photo- and video material taken by crew or players during the events for commercial/marketing purposes. By agreeing to this you acknowledge that you might be photographed or filmed at some point during the event. 2.3 Berget-events reserves the right to hold a participant financially responsible for lost or damaged property rented / borrowed by Berget-events. Berget owned items like AT-4, BAVS hit receiver, officer patches or Radios should be returned before leaving the event. If payment are not made on-site, an international debt collection company will handle the matter in the participants country. 2.4 Only Bio degradable, non-toxic BBs can be used during the event. Players using non BIO BB's are committing an environmental crime in Sweden and can be held responsible. We recommend all players to use BIO bb's with 18 months outdoor degradation-time or less. 2.5 You will bring protective goggles, ID, an orange death-rag and booking number for approval at Check-In. 2.6 To play with a HPA-gun at Berget Events, you as a player are responsible to offer a way to restrict the air-pressure of the gun. 2.7 As a participant in the Berget-game you are not allowed to sell products or services at the game area without prior consent of Berget Crew. Please contact [email protected] 2.8 You are not allowed to fly an UAV in connection to the game area without prior consent of Berget Crew. Please contact [email protected] 2.9 You are not allowed to market companies products or services on the game area, for instance on clothing, cars etc. without prior consent of Berget Crew. Please contact [email protected]
If you want to contact Berget Events, please chose the appropriate method below: General Questions - [email protected] Ticket & Payment Questions - [email protected] We have chosen to temporarily suspend the official Berget forums with the goal to move over to an alternative communication channel. Until that is done, we will have extra crew working on [email protected] to ensure quick response on all your questions. Follow us on Instagram Follow us on Facebook Phone: our phone service is only open in mid june (during the event).